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I live in a small mining town in the mountains of Colorado. Someone is building a massive casino nearby, Pictures Included

I grew up in a small mountain town named Eureka. It was founded in the late 1800s during the gold rush, but after the mines dried up the town began its slow descent into decay. Half the houses are empty or abandoned now.
You can see a picture of the kind of houses here in Eureka:
First house
Second house
When a massive construction project began nearby, it was the talk of the town for weeks. Why would they build something in a sleepy dying town like Eureka? It wasn’t until my sister Selene talked to a few construction workers that we discovered they were building a casino.
A casino up in the mountains, over two hours away from Denver. None of us could understand why they’d chosen here of all places. After a few months of work, the casino was done.
I took a picture of the town with the completed casino in the background to the right. The ten-story-structure sticks out like a sore thumb off in the distance.
Town+Casino
After the casino opened, they hired a few dozen members of the town, offering high paying jobs to work as dealers or cleaning staff. I was already employed as a firefighter, but my sister Selene got a job as a blackjack dealer. She’s a widow with two young kids, so the paycheck was a real lifesaver.
Still, something about the situation seemed too good to be true. The jobs over there paid far too well, and the management was far too accommodating. The fire station where I work is located high on a hill overlooking the town, so I began watching the casino from a distance each day.
I had initially thought that the casino was located in a terrible location, but I was apparently wrong. True, Eureka was hours from any major city, but despite that, a bus full of people arrived every morning and left every evening.
One night I was over at my parent’s house and had dinner with Selene and her kids. I asked her about her experience as a dealer.
“It’s Ok,” she said. “Just a little boring I guess.”
“Boring?” I asked. “I’m surprised you don’t have your hands full.”
“Why’s that?” she asked. “It’s like you said, Eureka’s too small. I never have people playing cards. The casino is almost always completely empty.”
I wasn’t sure what to make of that. If the place was always empty, what happened to the people who I’d seen arriving on buses? “I’ve been keeping an eye on the building,” I said. “A bus full of people typically arrives around 9 AM every day.”
“Really?” she asked, looking confused. “If that’s true, I’ve never seen them.
“I can see it from the fire station,” I said. “If you head out for a smoke break at 9 AM, you’ll probably see them arriving.”
“Interesting,” she said. “I’ll do that. If they’re being processed for their organs or something, I’ll let you know.” She laughed.
“Har har,” I said sarcastically.
The next night she sent me a text calling me over. When I arrived, she was nearly breathless with excitement.
“Orin, You were right,” she said. “A big group of people did arrive, but they didn’t walk into my part of the casino. Instead, they all walked into an elevator at the back of the building. I’m not sure where that goes.” She looked thoughtful. “It was weird. They looked… How can I say it? Desperate? Something about the whole situation was very off. I’m gonna check out the elevator tomorrow.”
I told her to be careful, though, to be honest, I was excited to hear about what she discovered. When I visited my parent’s house the next night, I found her two kids there alone. They told me that Selene had never returned from work.
I called all her friends, then all our neighbors, but no one had seen her since she left for work that morning. Our conversations regarding the casino flooded my mind, then a plan began to form.
Early the next morning I walked across town in my nicest pair of jeans and a button-up shirt. I pushed through the door to the casino and saw that Selene wasn’t lying. The place was all but deserted. Three dozen slot machines crowded the walls surrounding a few tables interspersed throughout the floor of the casino. The only players in the whole building were Bob and Donald, two locals.
I walked up to a nearby table where Bridget, a girl I’d gone to high school with, was shuffling cards. She broke into a grin when she saw me. “Hey Orin, you here for a few rounds of blackjack?”
“I wish,” I said. “No, I’m here to ask about Selene. She never made it home last night.”
Bridget’s expression darkened. “Really? Have you asked around?”
“I already called around. Have you seen her?”
She shook her head. “No, our schedules rarely line up. I’ll be sure to let you know if I--” Her eyes focused on something behind me, and she cut herself off.
I turned around to see the casino’s pit boss watching us both. He was a tall thin man in an impeccably clean black suit. When I turned back towards Bridget, she was looking down at the table and shuffling cards absent-mindedly.
“Well, if you hear anything, let me know,” I said.
She nodded, so I turned around and headed for the pit boss. I stuck out my hand. The temperature of his hand was so hot that I had to pull my hand away after a few seconds.
“Have… have you seen my sister Selene?” I asked. “She hasn’t been seen since her shift here yesterday.”
He smiled. “Sir, this floor is for players. You’re more than welcome to head to the tellers for chips, but barring that I’m afraid I’ll have to ask you to leave.”
I stared at him for a long second before stalking towards the door. When I looked back, he was talking with Bridget.
I checked my watch. 8:55 AM, just as I’d planned. I walked around the back of the building and waited as the morning bus pulled around the building. I waited for the telltale hiss of the opening doors and the sound of people descending before I rounded the corner and joined the crowd. None of them paid any particular attention to me as I walked with them into the casino.
The crowd walked through a side door down a hallway to an elevator. Small groups of people entered the elevator as the rest of us waited for our turn. I shot a glance at the casino patrons, surprised at their diversity. There seemed to be people from all different countries and ethnicities. I heard one speaking Japanese and another speaking what sounded like an African language.
My turn came along with a few other patrons in the elevator. A sickly woman hobbled into the elevator beside me carrying an IV that was still connected to one of her veins. We piled in and rode up to the top.
The elevator rose for a few long seconds. I wasn’t sure what I would find, but I steeled myself for something horrible. The elevator’s speaker let out a TING, then the doors opened.
We all walked out onto what looked like a standard casino. Another few dozen slot machines ringed the walls, but on this floor, they were almost all occupied by customers. I took in the scene, confused at why they’d have a ground floor that was almost completely empty when this place was almost--
Selene was dealing cards at a nearby table.
I jogged over and sat down at an open seat. None of the players around me paid me much attention.
“Selene!” I said. “Are you OK? Did you spend the night here last night?”
Her eyes were glassy and confused. She looked up at me with a dumb expression and didn’t respond to my question.
“Selene?” I asked.
“What’s your bet?” she asked me. “This table is for blackjack players only.”
“I…” I trailed off, looking at the players around me. None of them were betting with chips of any kind. “What’s the minimum bet?” I asked.
“Three years,” she responded.
“Three years then,” I said, not knowing what that referred to.
Selene nodded, then began dealing cards. I shot a look down at my hand. King and a 9. Selene dealt out cards for herself, showing a 9. I stood, then leaned forward again. “Should I call the police? Are you--”
“Congratulations,” she said tonelessly.
An almost impossibly warm hand grabbed my shoulder. I spun to see the pit boss I’d spoken to earlier. He gave an impressed smile. “Orin, was it? I’m impressed, truly. Would you mind if I had a word with you?”
I shot a look back at Selene who was dealing the next round of cards. Then I got to my feet, balling my hands into fists. “What did you do to her?”
The pit boss clasped his hands behind his back. “Nothing more, and nothing less than what I’m going to do to you. That is, offer you the chance to play.”
“What the hell is that supposed to mean?”
The pit boss nodded his head towards a nearby slot machine. A woman in a wheelchair pulled a lever and watched the flashing numbers spin. They exploded in a cacophony of sirens and flashing lights. “WINNER WINNER WINNER!” The machine screeched.
The woman in the wheelchair put her feet on the ground and stood up on a pair of wobbly legs that had clearly never been used before.
“As in any other casino,” the pit boss said, “you must wager for the chance to win.”
“She... won the use of her legs?” I asked, feeling light-headed. “Wait,” I said. “I played blackjack just now. ‘Three years,’ Selene told me. What does ‘three years’ mean?” I asked.
“Three years of life, of course. Did you win?”
My mouth felt dry. “I-- Yes, I won.”
He smiled warmly. “Congratulations. I hope you enjoy them. I can tell you from personal experience that watching the decades pass is a bore. Give it some time and you’ll be back to spend them.”
I watched the pit boss’s face. He couldn’t have been more than a few years older than me, and I was in my early thirties. I looked around at the casino. No one was playing with chips of any kind. “So what?” I asked. “I won years of life. That woman won the use of her legs. What else can a person win here?”
“Oh, almost anything. They can win almost anything you can imagine.”
A cold feeling settled in my stomach. “And what do they wager?”
His eyes flashed with greed. “Almost anything. They can wager almost anything you can possibly imagine. Anything equal in value to the item they want in return.” He nodded towards a nearby roulette table.
A man stood by the table, cradling his hands. “Another finger,” he called out. He only had three fingers remaining on his left hand. As I watched, the ball came to a stop, and another finger disappeared from his left hand.
The pit boss extended his hands. “Feel free to try any of our games. Bet and win whatever you’d like.” He reached out and snatched my hand. A feeling of intense warmth passed up my arm to my chest. “There,” he said. “I’ve even given you some house money to get you started. An extra decade of life, on me.”
I ripped my hand away, staring at him in horror. Then I looked back at Selene. Something clicked in my mind. “You offered her the chance to play. What did she want?” I asked.
“Her husband,” the pit boss said. “Quite the sad story. He died two years ago. She wanted him brought back to her.”
“What did she wager?” I asked.
“She wanted the chance to win a soul, the most valuable object in existence. I’m sure you can imagine what she needed to wager for the chance to win it. What she wagered is unimportant. The important question is: What do you want, Orin?”
I stared at Selene with a flat expression. “I’m sure you can imagine.”
His eyes flashed with greed again. “How wonderful. The casino could always make use of another dealer. Feel free to make your wager at any one of our games; I’ll be eagerly awaiting the results of your night. Oh, and do take advantage of our waitresses. We always supply food and drink for ‘high rollers’.” He walked away.
I spent the next few hours trying to decide which game to play. I was going to be wagering my soul, so I wanted the highest chance possible. Slots and roulette were out. I’d done some reading online about counting cards, so I figured that blackjack gave me the best odds.
I walked up to Selene’s table and sat down. “Bet?” she asked with that same toneless voice. “Three years,” I said.
I spent the next hour or so doing my best to remember how to count cards. I knew that low cards added one to my count and high cards decreased it by one, but the casino used three decks. I had read something about how that was supposed to change my calculation, but I couldn’t quite remember how.
Every time I won a hand, I cursed myself for not putting everything on the line. Every time I lost, I breathed a prayer of thanks that I’d waited. And all the while, I kept track of the count.
I had lost fifteen years of life when the count finally reached +5.
“Bet?” Selene asked.
“I wager my soul so you can be free,” I said.
The table around me fell silent. Selene’s eyes flickered, but she showed no other emotion as she dealt the cards. I watched my first card, punching the air in excitement when I saw a Jack. My excitement turned to ash when my second card was a four. Fourteen.
I looked at her hand. One card was facedown, but the faceup card was a King. I swore loudly, staring down at my hands.
“Hit?” she asked. The entire table was silently watching me.
“Hit,” I said, not looking down. The table erupted in cheers. I looked down to see a 7 atop my two other cards. 21. Blackjack.
I looked at Selene who flipped over her facedown card to reveal a 9. 19. I won.
The glassy look left her eyes immediately. She looked around in surprise, then her eyes locked on mine. “Orin?” she asked, then almost immediately began to cry. The entire casino broke out in cheers.
I grabbed her hand and headed for the elevator. The doors had begun to close when the pit boss reached out with a hand to stop them.
“Congratulations,” he said, beaming. He seemed to be honestly excited.
“Shouldn’t you be upset?” I asked.
“Not at all. Casinos love it when we have big winners. It inspires the other players to make larger bets. I imagine I’ll gain two or three dealers before the night is through from your performance.”
“Great,” I said flatly. “Now let us go.”
“Not yet,” he said. “You didn’t just win, Orin. You got a blackjack. And blackjack pays out 1.5 times your bet. You won your sister’s soul and more.”
I stared, not sure what to say. “What are you saying? I won half a soul extra?”
The pit boss grinned wildly. “Just remember what I said. You’ll find living for decades and decades to be a boring experience. After a few centuries, you’ll be back to gamble that half a soul away. Congratulations!”
He removed his hand, and the elevator doors slammed shut.
I helped Selene back to her house. Her children were relieved. I watched them cry, then moved into the kitchen to start making dinner.
It’s been a few days since that experience. The casino is still out there, and buses full of people still arrive. I… I cut my hand pretty bad a few days later. When I checked it an hour later, it had already healed, no scar or anything. I’m not sure exactly what I won at that casino, but there’s no way I’m ever going back.
X
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I live in a small mining town in the mountains of Colorado. Someone is building a massive casino nearby, Pictures Included

I grew up in a small mountain town named Eureka. It was founded in the late 1800s during the gold rush, but after the mines dried up the town began its slow descent into decay. Half the houses are empty or abandoned now.
You can see a picture of the kind of houses here in Eureka:
Abandoned House
Non-abandoned House
When a massive construction project began nearby, it was the talk of the town for weeks. Why would they build something in a sleepy dying town like Eureka? It wasn’t until my sister Selene talked to a few construction workers that we discovered they were building a casino.
A casino up in the mountains, over two hours away from Denver. None of us could understand why they’d chosen here of all places. After a few months of work, the casino was done.
I took a picture of the town with the completed casino in the background to the right. The ten-story-structure sticks out like a sore thumb off in the distance.
Town+Casino
After the casino opened, they hired a few dozen members of the town, offering high paying jobs to work as dealers or cleaning staff. I was already employed as a firefighter, but my sister Selene got a job as a blackjack dealer. She’s a widow with two young kids, so the paycheck was a real lifesaver.
Still, something about the situation seemed too good to be true. The jobs over there paid far too well, and the management was far too accommodating. The fire station where I work is located high on a hill overlooking the town, so I began watching the casino from a distance each day.
I had initially thought that the casino was located in a terrible location, but I was apparently wrong. True, Eureka was hours from any major city, but despite that, a bus full of people arrived every morning and left every evening.
One night I was over at my parent’s house and had dinner with Selene and her kids. I asked her about her experience as a dealer.
“It’s Ok,” she said. “Just a little boring I guess.”
“Boring?” I asked. “I’m surprised you don’t have your hands full.”
“Why’s that?” she asked. “It’s like you said, Eureka’s too small. I never have people playing cards. The casino is almost always completely empty.”
I wasn’t sure what to make of that. If the place was always empty, what happened to the people who I’d seen arriving on buses? “I’ve been keeping an eye on the building,” I said. “A bus full of people typically arrives around 9 AM every day.”
“Really?” she asked, looking confused. “If that’s true, I’ve never seen them.
“I can see it from the fire station,” I said. “If you head out for a smoke break at 9 AM, you’ll probably see them arriving.”
“Interesting,” she said. “I’ll do that. If they’re being processed for their organs or something, I’ll let you know.” She laughed.
“Har har,” I said sarcastically.
The next night she sent me a text calling me over. When I arrived, she was nearly breathless with excitement.
“Orin, You were right,” she said. “A big group of people did arrive, but they didn’t walk into my part of the casino. Instead, they all walked into an elevator at the back of the building. I’m not sure where that goes.” She looked thoughtful. “It was weird. They looked… How can I say it? Desperate? Something about the whole situation was very off. I’m gonna check out the elevator tomorrow.”
I told her to be careful, though, to be honest, I was excited to hear about what she discovered. When I visited my parent’s house the next night, I found her two kids there alone. They told me that Selene had never returned from work.
I called all her friends, then all our neighbors, but no one had seen her since she left for work that morning. Our conversations regarding the casino flooded my mind, then a plan began to form.
Early the next morning I walked across town in my nicest pair of jeans and a button-up shirt. I pushed through the door to the casino and saw that Selene wasn’t lying. The place was all but deserted. Three dozen slot machines crowded the walls surrounding a few tables interspersed throughout the floor of the casino. The only players in the whole building were Bob and Donald, two locals.
I walked up to a nearby table where Bridget, a girl I’d gone to high school with, was shuffling cards. She broke into a grin when she saw me. “Hey Orin, you here for a few rounds of blackjack?”
“I wish,” I said. “No, I’m here to ask about Selene. She never made it home last night.”
Bridget’s expression darkened. “Really? Have you asked around?”
“I already called around. Have you seen her?”
She shook her head. “No, our schedules rarely line up. I’ll be sure to let you know if I--” Her eyes focused on something behind me, and she cut herself off.
I turned around to see the casino’s pit boss watching us both. He was a tall thin man in an impeccably clean black suit. When I turned back towards Bridget, she was looking down at the table and shuffling cards absent-mindedly.
“Well, if you hear anything, let me know,” I said.
She nodded, so I turned around and headed for the pit boss. I stuck out my hand. The temperature of his hand was so hot that I had to pull my hand away after a few seconds.
“Have… have you seen my sister Selene?” I asked. “She hasn’t been seen since her shift here yesterday.”
He smiled. “Sir, this floor is for players. You’re more than welcome to head to the tellers for chips, but barring that I’m afraid I’ll have to ask you to leave.”
I stared at him for a long second before stalking towards the door. When I looked back, he was talking with Bridget.
I checked my watch. 8:55 AM, just as I’d planned. I walked around the back of the building and waited as the morning bus pulled around the building. I waited for the telltale hiss of the opening doors and the sound of people descending before I rounded the corner and joined the crowd. None of them paid any particular attention to me as I walked with them into the casino.
The crowd walked through a side door down a hallway to an elevator. Small groups of people entered the elevator as the rest of us waited for our turn. I shot a glance at the casino patrons, surprised at their diversity. There seemed to be people from all different countries and ethnicities. I heard one speaking Japanese and another speaking what sounded like an African language.
My turn came along with a few other patrons in the elevator. A sickly woman hobbled into the elevator beside me carrying an IV that was still connected to one of her veins. We piled in and rode up to the top.
The elevator rose for a few long seconds. I wasn’t sure what I would find, but I steeled myself for something horrible. The elevator’s speaker let out a TING, then the doors opened.
We all walked out onto what looked like a standard casino. Another few dozen slot machines ringed the walls, but on this floor, they were almost all occupied by customers. I took in the scene, confused at why they’d have a ground floor that was almost completely empty when this place was almost--
Selene was dealing cards at a nearby table.
I jogged over and sat down at an open seat. None of the players around me paid me much attention.
“Selene!” I said. “Are you OK? Did you spend the night here last night?”
Her eyes were glassy and confused. She looked up at me with a dumb expression and didn’t respond to my question.
“Selene?” I asked.
“What’s your bet?” she asked me. “This table is for blackjack players only.”
“I…” I trailed off, looking at the players around me. None of them were betting with chips of any kind. “What’s the minimum bet?” I asked.
“Three years,” she responded.
“Three years then,” I said, not knowing what that referred to.
Selene nodded, then began dealing cards. I shot a look down at my hand. King and a 9. Selene dealt out cards for herself, showing a 9. I stood, then leaned forward again. “Should I call the police? Are you--”
“Congratulations,” she said tonelessly.
An almost impossibly warm hand grabbed my shoulder. I spun to see the pit boss I’d spoken to earlier. He gave an impressed smile. “Orin, was it? I’m impressed, truly. Would you mind if I had a word with you?”
I shot a look back at Selene who was dealing the next round of cards. Then I got to my feet, balling my hands into fists. “What did you do to her?”
The pit boss clasped his hands behind his back. “Nothing more, and nothing less than what I’m going to do to you. That is, offer you the chance to play.”
“What the hell is that supposed to mean?”
The pit boss nodded his head towards a nearby slot machine. A woman in a wheelchair pulled a lever and watched the flashing numbers spin. They exploded in a cacophony of sirens and flashing lights. “WINNER WINNER WINNER!” The machine screeched.
The woman in the wheelchair put her feet on the ground and stood up on a pair of wobbly legs that had clearly never been used before.
“As in any other casino,” the pit boss said, “you must wager for the chance to win.”
“She... won the use of her legs?” I asked, feeling light-headed. “Wait,” I said. “I played blackjack just now. ‘Three years,’ Selene told me. What does ‘three years’ mean?” I asked.
“Three years of life, of course. Did you win?”
My mouth felt dry. “I-- Yes, I won.”
He smiled warmly. “Congratulations. I hope you enjoy them. I can tell you from personal experience that watching the decades pass is a bore. Give it some time and you’ll be back to spend them.”
I watched the pit boss’s face. He couldn’t have been more than a few years older than me, and I was in my early thirties. I looked around at the casino. No one was playing with chips of any kind. “So what?” I asked. “I won years of life. That woman won the use of her legs. What else can a person win here?”
“Oh, almost anything. They can win almost anything you can imagine.”
A cold feeling settled in my stomach. “And what do they wager?”
His eyes flashed with greed. “Almost anything. They can wager almost anything you can possibly imagine. Anything equal in value to the item they want in return.” He nodded towards a nearby roulette table.
A man stood by the table, cradling his hands. “Another finger,” he called out. He only had three fingers remaining on his left hand. As I watched, the ball came to a stop, and another finger disappeared from his left hand.
The pit boss extended his hands. “Feel free to try any of our games. Bet and win whatever you’d like.” He reached out and snatched my hand. A feeling of intense warmth passed up my arm to my chest. “There,” he said. “I’ve even given you some house money to get you started. An extra decade of life, on me.”
I ripped my hand away, staring at him in horror. Then I looked back at Selene. Something clicked in my mind. “You offered her the chance to play. What did she want?” I asked.
“Her husband,” the pit boss said. “Quite the sad story. He died two years ago. She wanted him brought back to her.”
“What did she wager?” I asked.
“She wanted the chance to win a soul, the most valuable object in existence. I’m sure you can imagine what she needed to wager for the chance to win it. What she wagered is unimportant. The important question is: What do you want, Orin?”
I stared at Selene with a flat expression. “I’m sure you can imagine.”
His eyes flashed with greed again. “How wonderful. The casino could always make use of another dealer. Feel free to make your wager at any one of our games; I’ll be eagerly awaiting the results of your night. Oh, and do take advantage of our waitresses. We always supply food and drink for ‘high rollers’.” He walked away.
I spent the next few hours trying to decide which game to play. I was going to be wagering my soul, so I wanted the highest chance possible. Slots and roulette were out. I’d done some reading online about counting cards, so I figured that blackjack gave me the best odds.
I walked up to Selene’s table and sat down. “Bet?” she asked with that same toneless voice. “Three years,” I said.
I spent the next hour or so doing my best to remember how to count cards. I knew that low cards added one to my count and high cards decreased it by one, but the casino used three decks. I had read something about how that was supposed to change my calculation, but I couldn’t quite remember how.
Every time I won a hand, I cursed myself for not putting everything on the line. Every time I lost, I breathed a prayer of thanks that I’d waited. And all the while, I kept track of the count.
I had lost fifteen years of life when the count finally reached +5.
“Bet?” Selene asked.
“I wager my soul so you can be free,” I said.
The table around me fell silent. Selene’s eyes flickered, but she showed no other emotion as she dealt the cards. I watched my first card, punching the air in excitement when I saw a Jack. My excitement turned to ash when my second card was a four. Fourteen.
I looked at her hand. One card was facedown, but the faceup card was a King. I swore loudly, staring down at my hands.
“Hit?” she asked. The entire table was silently watching me.
“Hit,” I said, not looking down. The table erupted in cheers. I looked down to see a 7 atop my two other cards. 21. Blackjack.
I looked at Selene who flipped over her facedown card to reveal a 9. 19. I won.
The glassy look left her eyes immediately. She looked around in surprise, then her eyes locked on mine. “Orin?” she asked, then almost immediately began to cry. The entire casino broke out in cheers.
I grabbed her hand and headed for the elevator. The doors had begun to close when the pit boss reached out with a hand to stop them.
“Congratulations,” he said, beaming. He seemed to be honestly excited.
“Shouldn’t you be upset?” I asked.
“Not at all. Casinos love it when we have big winners. It inspires the other players to make larger bets. I imagine I’ll gain two or three dealers before the night is through from your performance.”
“Great,” I said flatly. “Now let us go.”
“Not yet,” he said. “You didn’t just win, Orin. You got a blackjack. And blackjack pays out 1.5 times your bet. You won your sister’s soul and more.”
I stared, not sure what to say. “What are you saying? I won half a soul extra?”
The pit boss grinned wildly. “Just remember what I said. You’ll find living for decades and decades to be a boring experience. After a few centuries, you’ll be back to gamble that half a soul away. Congratulations!”
He removed his hand, and the elevator doors slammed shut.
I helped Selene back to her house. Her children were relieved. I watched them cry, then moved into the kitchen to start making dinner.
It’s been a few days since that experience. The casino is still out there, and buses full of people still arrive. I… I cut my hand pretty bad a few days later. When I checked it an hour later, it had already healed, no scar or anything. I’m not sure exactly what I won at that casino, but there’s no way I’m ever going back.
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Atari Vault Complete Pack (150 Steam PC/Linux/Mac Games) £1.49 @ Fanatical

The description of this deal was not provided by this subreddit and it's contributors.
£1.49 - Fanatical
Fab low price here for the pack if you dont yet have it.
Description
The golden age of gaming just got so much better - enjoy 150 classic games with your Steam PC key Atari Vault Complete Pack!
This collection contained the original Atari Vault series of 100 iconic games from the 1970s, 80s, and 90s, as well as the Atari Vault - 50 Game Add-On Pack.
ATARI VAULT Are you
feeling nostalgic or do you just want to discover old classics? Either way, you'll experience a collection of a hundred video games that Atari made for arcade cabinets and the Atari 2600 home console system from the 1970s, 1980s, and 1990s.
The games have been updated where possible and include modern features such as local and online multiplayer and online leaderboards. The updated control system and new online features (including Steam Leaderboards) allow you to challenge friends and compete against players from all over the world.
The games were also fully tuned to use the Steam controller, which allows for precise controls for the games, especially games that used trackball input devices like Centipede.
ATARI VAULT - 50 GAME ADD-ON PACK
These rarities include 14 old Atari arcade games from the 1970s, 16 Atari 5200 titles, 12 Atari 2600 games from M Network and eight prototypes and limited homebrew games for the Atari 2600.
As with the original 100 games in Atari Vault, enjoy a richly configurable experience, online multiplayer, and original manual and box scans.
**YOUR OFFICIAL ATARI VAULT COMPLETE PACK STEAM PC KEY GIVES YOU:
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submitted by SuperHotUKDeals to HotUKGamingDeals [link] [comments]

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the cosmopolitan six thousand five hundred dollar bank the bonus live play tonight last night you guys wanted some mighty cash i found you a mighty cash double up look at those numbers that we're working with same format last night we do 500 tickets however some of my tickets are a thousand bucks they're just easier that way so i'll have to do some uh thinking and uh math but i get kerry here to help me out and i got all my lovely and fans so ticket starts at a thousand dollars so we're not gonna go below 500 guys so this one should be pretty easy max volume bank the bonus live play 13.50 a spin [Music] mighty cash double up let's see this haywire five or more for the bonus [Music] mr classic tv says punky power thank you mr classic tv oh yeah mr classic tv i think you won one of those blenders or um mixers but i need to get your address so send me an email or message me on facebook so i know jimmy d won the other mixer but i'm pretty sure you are the other winner so i want to get that sent out to you yes haywire we got something big oh 45 bucks good ones big one oh i couldn't drop like the maxi because it doubles up [Music] wait there we go [Music] and carrie we trust so we're gonna have him hit the button all right gary [Music] wow that's huge let's keep getting these red ones yes this is not bad red [Music] that wasn't a good spin but if your first two are pretty solid so i forgive you [Music] yolanda rory love you bry mighty cash is the best i love you too yolanda hopefully it will come to new york here soon yeah this is a decent oh yolanda which one do i pick yolanda's picking guys left right middle if yolanda's in here we'll give her a first chance to pick one two or three your left middle right yolanda i'm gonna wait for her i am i'm in plenty of time [Music] i'm a no hurry this is a nice little bonus yolanda gets to pick [Music] leland assistant too all right here it is shoot that's fine all right let's do it anything filled up down there okay extra 13.50 [Music] yes too bad we couldn't fill that up this is not a bad little hit i'll do some ticket math later on because uh i had a thousand dollar ticket but a good start yesterday we started off great and then it went south and if smaller bets work we'll do smaller bets but i am getting some revenge on that 25 cash code it's a jackpot to start the night what do you know [Music] yolanda has no reason to be sorry how's the picture quality everybody we have one person keep saying bad picture but everybody else says [Music] [Music] nothing [Music] all right let me see if i can uh [Music] all right [Music] all right is that good now how does that look perfect all right couple backup spins come on please please please [Music] backup spins galore i saw it go by too all right two thousand dollars will be the ending point [Music] all right first game get a win nice start all right so this ticket guys oh cougar girls 9.99 super justice happy new year all right i reset it i don't know what else to do so i did reset the wi-fi i mean the picture i am at mercy of the casino and romeo evan welcome to the bod rubber ducky club all right guys since um the same ticket so five hundred dollars again i've got these thousand dollar tickets i have to use them twice so the floor is going to be 1500 all right all right 17 16 a spin [Music] that's huge 300 that's good [Music] [Applause] yep i i work with what i have so [Music] maybe it'll get better but i did reset it twice after that i can't do much i apologize but i'm working with what they have but thank you to 800 people watching one more [Music] open this pot 24. [Music] 40 bucks [Music] yes scott i just re-logged into wi-fi for the third time i did reset it and i reset it again so [Applause] [Music] all right before the bonus i'll see if i can fix the wi-fi whoops 73. if you're winning with that well i find it just keep it that way give me one second guys this is my best four games [Music] which one do you guys look all right which one should i pick i've never done this thank you raja what do you guys want [Music] miss mary brian thank you for the live play i really activity oh thank you miss mary [Music] coins [Music] all right coins all coins come on yes oh we're going to do something on the left [Music] chris had patches behind me for me hey one more time i logged out i forgot the network and i logged back in [Music] guys not much i can do guys so the i'm doing the best i can but tell me it's blurry and tell me it's unwatchable and you're gonna unsubscribe above and beyond because i don't control the wi-fi you're gonna unsubscribe from my channel uh i'm not trying to be negative here but don't say crap like that that's just not cool all right guys i'm doing the best i can to give you guys some bonus live play and kyle sell data does not work at all in vegas anyways we got a bonus 776 dollars all right there's some backup spans the floor we'll get 2800 2750 2800 we'll see how it goes and we'll do the top up if we hit it [Music] all right so 27.50 is gonna be the floor so the first thousand in we're gonna have at least 27.50 so that's a great start tonight the pot is a little over 6500 but that's what the tickets i had available was they're gonna make that work but thank you all for tuning in thank you for you know the watching the earlier live play and we got a super chat herbert d brian you're doing fine ignore the complaint all right one more spin and we're gonna cash out so far it's a good little start [Music] all right let's move what do you guys want to see next is my lucky players card [Music] so [Music] those are not multi-dino [Music] yep how you doing yeah i hope so i reset it again it's still really bad i i re-logged in crushing it you hit reconnect i hit reconnect yeah it's still brilliant now all right we're back live all right thank you all right guys garager just help me out it's great usually for a little bit and then it kind of sputters out all right guys how about some konami konami time [Music] [Music] it can go to a hotel you go to hotel next all right and play konami games radiant witch 15 to spin so the floor on this game is gonna be 500. because it's a thousand dollar ticket let's do it guys but thank you all for tuning in hey brian i got a super chat for you one dollar lucky super chat from jose all right usually the usually for a super chat has to be at least 1.99 or higher to say anything doesn't want it we'll try one this is going in the community pot there we go so now you're in action you have a point one tenth of a percentage all right taxi 10 000. yeah we need to go to the other one all right we're gonna try the hotel one all right we're gonna try one more wi-fi guys i apologize all right all right last try guys after this we're just gonna wing it but waffs 73 in bod we trust thank you wasps genomes just keep crushing it all right guys if i missed a super chat then i did do my best doing my best all right here we go it's an iphone 12 pro mac so it should the phone's not the issue here oh i think it was one away from that symbol nice you love silver lucky 25 super super chat flip phone it's a motorola gopro i have no idea come on three or more bonus symbols may trigger the money galaxy feature oh you're not like that okay [Music] we switched the wi-fi network so hopefully guys hopefully this helps it's holding up so we'll take it at this point jose ah i tried [Music] guys it has nothing to do with the camera on the phone it's the wifi [Music] chris pat you're doing great brian of data oh that's my new name brian of data 9150 so i heard you made a killing in the stock market today had a good day you guys haven't checked out raja makes money the mods have been actually posting the link so thank you mod for doing that come on kanami give me some heck yeah [Music] gosh you guys i might have to cancel live play early tonight if i have to keep modding for myself [Music] come on it's due [Music] uh now i get that radiant witch symbol when i don't need it yep once again [Music] well i would go play it and that's that's it that's the 500 mark so [Music] all right let's keep moving on guys [Music] now um somebody specifically told me i should go play high stakes [Music] you know what maybe he'll do some video poker since carrie's here tonight how would you guys want to see some ultimate at the video poker i think that could be fun 1250 spin max that volume out yay or nay on video poker oops stephen hall he requested this game tonight so he got it apple alert for guys tonight 5 30 ah so close 5 30 pacific time you know what i did really good on last night was uh one more that uh i hit those two nice jackpots on uh also environment really i haven't if we went at one more and open up the taco that is like another four i never have like an ultimate fire like played it again last night but the last couple ever since i started playing that another one ultra hot megalink i didn't go to those now they've done these whole shows okay i never liked it because i never got the bonus but now we've got all these great bonuses they're gonna take 5 30 guys the big jackpot will be live on the main facebook page with youtube live play to follow at six o'clock pacific time [Music] yes we got a bonus see what happens when i push the button all right big one here we go carrie go ahead and hit the button carrie terry first lucky raja high rollers i had to mix it up it didn't work for me yesterday all right raja your turn your turn nah all right jose hit the button [Music] okay there we go that's 125 for jose tracy says i feel bbb coming for b.o.d well we believe in b.o.d everybody hit the thumbs up jose you're on the roll ready another 125. you're fired i'm fired i'll come in and save the day all right come on all right you're in all right here we go there you go that's all you guys are worth 25. oh this is 50 cents it's 12 minutes all right carrie you're back in it come on 62.50 jose tagging you back in you're hired again come on that's this is a brd spin oh okay there it is all right same as the raja come on nature just drop it oh really i carry you're back in [Music] all right jose we'll worry about the price of the grand if we come to that all right it comes down to body [Applause] that's something 362. [Music] it is but yours is a lot tighter mine's maybe the spring's gone or something [Applause] [Music] all right backup spins we'll play it down to what 500. how does that sound that sounds great thank you one more sorry he's live right now [Music] ma'am it's 45 dollars i'm sorry that's my gunnery jose my agent told me that all right big congratulations to the quick father he's not going to be with us tonight and right when we got done playing about one o'clock last night went to the room get a good night's sleep at three o'clock he sent me a message he had to get an uber for a five-hour drive back to california he missed his baby being born that's why we picked this date early in the month because baby was due on the 18th so we're like okay two weeks plenty of time you know get home and yeah out of nowhere last night all right guys what do you think we should play next all right autumn moon let's do it ah guys i do not really charge 45 dollars a photo you guys can believe whatever you want this one's due i'm into this game for at least a thousand bucks i get this one two oh the better match yeah no no but this one yesterday all right here we go twenty dollars to spend fifty four hundred dollar major hundred and three thousand dollar grand this is slower than like that first [Music] so the floor is 500 on this game unless we decide to play a second round on it so thousand dollar ticket in the floor come on what whoa no oh i thought you had it oh wow how did you screw that up very easily oh i thought i had it thousands left what happened to that 20 orb what happened to that 20 dollar orb tracy if jose twerks upside down like naomi there will be mega booms wow you've been requesting the twerk upside down [Music] diane mccall says whatever rajo says about you after i fell for the malaria hoax [Laughter] so diane mccall says she doesn't believe anything you say about me after she fell for the malaria hoax when you told everybody i had malaria b.o.d uh brandon true b.o.d ah what what grand did you hit the other day when the raja was live it's probably the same as me having malaria whatever that's worth [Music] it's no minor finally [Music] the good news is i don't have malaria currently but the question is are you going to fall asleep 2 000. i knew this game was due ah yeah come on keeping it alive [Music] now i pumped well over a thousand bucks in this game last night [Music] plus in the group paul we didn't do too well either [Music] [Applause] thousand right [Music] oh here it comes 103 000 live let me at least see it i did not see it i got my glasses on and i don't see it again the drama it's left-handed does it work nope i need to mix it up is that what you do in the bedroom people got jokes today come on [Music] hopefully we keep playing well i can pay off my markers it'll be nice [Music] that's something is that tick-tock tick-tock well i only have one phone unlike some people wow you guys both have one phone wait we got so many girls and tracy d if you don't mind sending me a photos later on of all the jackpots thank you all right so the floor is gonna be three thousand bucks one more moon there's still good line hit john johnson boom boom boom in bod's room that's right [Music] yeah this machine was definitely due after i mean carrie watched me struggle on this game last night i mean struggle one more i knew this game had to do a comeback hi there how you doing today good how are you i'm doing well you can't do recording what did this gentleman tell you i'm spitting fake news again i'm gonna have to call security on you that wouldn't be the first time yeah they called him last time when he had those prostitutes you grabbed his hands on his feet caesar's palace was not a good day remember caesar's palace and that lady i was tracy says i'm waiting jose you got this bee all right cash it out so this yeah so yeah this was a new this was a fresh ticket jimmy beauty on ajita keep it up i got your hoodie in my room during his live play i'll get it for you all right cash cove 25 a spin so the floor is just under 2 500. purple and gold saw it's nice wind keep it up i'm going to purple gold and i got jimmy d there you go all right all right so the floor is like 2 400 and change what doesn't want my ticket i did this yesterday too gaming machine unable to redeem at this time that was weird and it took it cash go 25 to spend cash cove just under 2 400 sorry just under 2 500. come on make up make up for you so 24 in change [Music] 100 dollars get it oh but thank you to all the mods help out thank you to kerry all aboard or luxury line tiffany j beauty great live stream can you play some cats all right we'll do cats after this [Music] no thank you nope i'm doing well not drinking anything so i'm gonna hold off as long as we keep winning i will not have a sip of water the entire livestream i am very superstitious [Music] what did he get nice jose is on ajita as tracy d would say this ticket will be put in the bank after this machine is over that's a great observation [Music] [Music] doesn't want me to quit this game i guess no okay there you go all right couple more spins not gonna go below 2400 come on come on all right final spin on this game cash an hour all right all right so that i think it's done all right we're gonna put another thousand dollar ticket in so once again the floor is gonna be um 500 bucks i didn't have to didn't have time to break down the tickets cats here it is somebody wanted cats to send a super chat and i haven't done cats in a while so [Music] 15 to spin [Music] yes that's it i thought it looked it looked a lot better in my mind sometimes the lower bets work better that's a pay line on 15. oh fine don't have to convince me it looks like if i'm a game manufacturer i'm making 15 lines that's not one of mine [Music] yeah of all the games being different heights different angles it's not always the easiest sometimes to uh that's it fifteen all right 30 that's fine 30 bucks on cats ah 200 nice [Music] come on bank the bonus that's good huh 400. nice [Music] that's right johnny milwaukee loves all the games that have cats in it kitty glitter miss kitty [Music] bonus [Music] [Music] what do you think should i play 45 a spin on catch or keep it here at 30. 500 is the floor we're going for that bonus oh yeah 250. i'll tell you what we'll do actually choose the max you can only play 30 bucks so by default oh bonus nope no nope gina anyway can you play black widow uh maybe you'll do some black widow i'll tell you what since we're doing well in the game we'll i don't want to lose any money on this game so we'll set the floor in a thousand bucks so we guarantee we don't lose any money playing cats [Music] i hate to do well in the machine and go broke trying to hit the bonus so [Music] come on okay 200 just for that [Music] and if we break the two 2000 mark maybe he'll set a floor above that come on full screen say meow i likey [Music] so if the raja ever tells you something about me 95 of the time it's not true he said you were an awesome individual b.o.d yep see told you now he knows better than joke about my dogs so oh yeah that's like the one thing he knows so if he says something about my dogs that may be true but besides that i never had malaria [Music] what's not a pay line but this jagged thing is that's bs hey ben hello [Music] don't get called on me kitty cats [Music] all right um is black widow on here all right this game's getting cold i'm going to use this extra 186 dollars for black widow so the forum black widow's still going to be 500. i so whatever that's worth executive vod decision [Music] forty dollars to spend on black widow [Music] the floor is at 500 on the game he's taking some of that extra money [Music] all right a black widow floor is five hundred dollars oh there's yep i that's a lot of people say i look like the purple guy in black widow they're the pink guy does that look like b.o.d what do you guys think i think it is they modeled it after me maybe that's right the raja this is his favorite game because he gets to see me all the time [Music] wow cheryl clark blackwidow be nice to b.o.d thank you we don't think we had a single playback of anything on black widow yet [Music] not a single does black widow hate b.o.d looks like ben affleck oh there we go on the last spin it pays 160 says don't quit on me [Music] ah mark wahlberg all right final spin and we're putting this ticket in the bank for cats and black widow so cats and black widow is done now i did play some um dancing drums earlier today and i got killed 2 000 down on dancing drums so based on that it's dancing drums revenge [Music] time [Music] yeah i saw my afternoon live play we did play some dancing drums so what do i got left 500 500 500 000 so 6500 in tickets i have 2500 left let's just make it easy to put a 500 ticket here so once again guys i had to get some thousand dollar tickets i couldn't get the 500 so that's why we used some tickets twice 1760 a bet and we're going for three if we get it we're going for three the last three games we haven't done anything so we're due for another bonus here jimbo come on drums let's see a bonus i agree timbo so the mini's at 178 miners 626 that seems awfully high you son of a yeah majors at 9 000 yeah we're going for three because that's what i said all right here we go all right big money there we go that's it [Music] yes oh one more dragon that helped 120 yeah 360. [Music] all right 660 dollar bonus [Music] all right we're gonna play some more uh like 750 floor on this game we need some backup spins let's get another bonus [Music] you know screw it we'll do the mystery if we get it again that sounds fine with me mystery if we get another bonus i just hit five drums [Music] all right final spin unless we hit something um [Music] all right whoops says uh [Music] top dollar let's do it [Music] a lot of people like the double top dollar [Music] yeah 210 dollars to spend sorry 10 dollars a credit 20 [Music] we've been doing better on the lower d knobs right now so [Music] she says always double she's an expert so yeah 10's on there i'm putting a thousand dollar ticket in so the floor will be 500. [Music] so it's 20 dollars yes we did some higher spins earlier going backwards still good slide play [Music] carla howard says good luck tonight hashtag bonus time hope you're staying warm up there [Music] carla [Music] oh [Music] [Music] is my card working all right let's see this top dollar logo [Music] so close there we go [Music] almost 2 000 people watching thank you guys for tuning in tonight make the bonus live play from the cosmopolitan las vegas hit that subscribe button keep notifications on because sometimes i do surprise live play like this morning last spin [Music] and i did some like hundred dollar huffing puff this morning all right let's move on to some pinball [Music] two credit pinball we'll do 20 to spin on this too yes we'll do the video poker [Music] let's set pinball yeah uh these old school pinballs you can't see them anymore you don't find them much all the casinos that have them do not get rid of them looks like the new pinball they have it's a little different format 20 to spin so with a three credit pinball you get five shots with two credit pinball you get four [Music] that was 250 okay give this some more ammo to hit this pinball come on come on [Music] ah so close we have 1500 left after this the big jackpot will be live at 5 30 pacific time so [Music] and maybe i'll do some surprise late night live play tonight you never know that's why you have to subscribe and click those notifications on if i do like it yeah yeah it's something i was waiting for like yeah eight grand i'm like my like time just kind of stopped okay for me i'm like is it gonna happen [Music] it is what time what time is it carrie right now i think about five o'clock or so so it's 4 45 yes there we go uh i think i'm gonna keep the ten dollar genome it's working i hate to blow through everything on the twenty five dollar d numb we ain't broke i rather win a little bit of money on a smaller bet than lose more money on a larger bet [Music] yeah maybe some we'll see late no promises i did a surprise live play this afternoon [Music] and it's not a surprise if i tell you happy new year b.o.d and good luck well thank you sonny happy new year to you come on pinball get a couple decent line hips golden nugget that's a casino we're at the cosmopolitan is there a game called golden nugget oh yeah [Music] what was your biggest hit um nice on 15 bets yeah can't beat that [Music] i know where a wild wild nugget is but um some guy last night kept saying wild wild nugget the whole time and it really gave me bad juju and we lost so no wild wild nugget tonight i'm not a fan of that game anyways but we got a come on bonus 80. okay 250 it's a good start come on 80 80 no 500 bucks come on 80 80. [Music] [Applause] all right we're at 8 40. like 7 60 something like that get it five back upstairs legit whoops taught me so my final spin okay cash now [Music] 1500 left [Music] carrie and i gonna play some video poker for five thirty dollars to spin ultimate x video poker scary carry and body now beauty is gonna make the best choices oh thank you for that i'll do the best i can i got carrie here so we'll [Music] oh i didn't sorry i was um live when you texted me oh you're fine [Music] thank you thank you do you want a cosmopolitan no no no hold nothing or yeah all right oh so i was playing this earlier i got dealt four to the royal correct carry yeah i got dealt four to the royal i had a four-time multiplier up top or something and of course i did not hit it we'll be back to slots after this open ender all right seven queens [Music] maybe i should have held the aces michael alphonse in the house check out live stream casino shenanigans on facebook featuring michael halphon nothing all right the no holds barred anything goes facebook gambling drinking debauchery group sanders lodge shared the length thank you okay in order here we go oh come on give us something here come on [Music] all right here we go four to the flush let's hit this yeah look at the next all right come on four of a kind wherever oh come on oh come on top here okay guys all right come on could be eight thousand dollars it could be all right here we go a little dramatic pause come on twenty thousand dollars here it comes [Music] oh man yep yeah i got del four to the royal with the multiplier i had a couple good deals today [Music] here we go [Music] all right here we go come on four of a kind four of a kind king queen [Music] hey quads there we go oh cheers that's why i got somebody else here [Music] maybe if i do a late night it'd be all video poker live stream it's a possibility if anybody wants to do a video poker with me tonight maybe i'm going for it oh you just look at it [Music] okay so it's open ender too yeah so you need a two or seven eclipse [Music] there we go [Applause] 2500 [Music] all right [Music] nice all right so we're at 28 10. i'll probably play down 2 500 or so yeah um come on here it comes guys let's play for a miracle carry i'm good right yeah ah tyler smith the b.o.d for president carrie lee for vp i like it okay let's do it again come on four of a kind [Music] [Music] [Music] yes sir oh come on four aces come on [Music] [Music] okay that's right it's lacey from the slot ladies the one and only will she go live tonight i don't know if you guys want to send her money on only fans i think she may go live again tonight but hopefully is that how you send people money oh yeah so if you check out lacey's instagram and tracyd or whoever has it share it in the chat and on instagram they have your cash app in there so if somebody wants to send lacey 100 bucks or she gets up to 500 tonight i think she may go live again [Music] oh somebody sent you 100 you just need 400 more all right that sounds fair and whoever sends the most money can pick the game [Music] it'd probably be after the big jackpot tonight probably directly after before the group poll [Music] it actually was good she told me my left arm was sore because my right arm was tight [Music] yeah i had the hundred minute in the end well worth it eight times there we go anything i have a mask on my braces oh there we go can we get the flush can we get a flush ah yeah that's a good way to end it positive money and tracy d thank you mod tracy just shared lacey's instagram so just to confirm her cash app is linked in the buy over instagram right yeah all right so if she gets 500 tonight 400 more she will be going live [Music] am i down only 500 left yeah i guess i'm only at 500 left tonight wow i thought it had more oh yeah we had the thousand between those two machines right so what do we want to do for the last so let me think about schmidt i put 500 in there 500 here okay we all know what's going to happen last guys 25 spins huff and puff [Music] that's right guys huff and puff to end the night and wild wild nugget is being played i was going to end it tonight in a wild wild nugget but some gentleman is playing it so i can't do that yep 25 spins we're doing well we're gonna do 25 spins we did it yesterday for a thousand bucks we couldn't hit so maybe it's due that that logic worked on the uh what game did the logic were gone oh autumn moon we lost yesterday all right here we go 25 spins huff and puff let's do it um yeah maybe some late night live play i'll talk to some people and figure out a game plan there's no promises [Music] well i got some money to throw in the pot it could be video poker who knows two more yeah yeah there we go by the way we're gonna end it we got backup spins all right i'm excited yesterday was terrible today is much much better one more oops man i didn't mean to do that [Music] oh come on don't be like that it is going to be like that we got backup spin so there's one point we just want a coin [Music] ouch and the actual three games only played seven dollars and fifty cents it was bad [Music] 500 bucks will be the floor [Music] thank you that was not a good bonus nope nope nope [Music] come on the volume is maxed out that is not the issue what are you gonna do one more spin to end the night on bank the bonus live play i don't i would like to play it through but i don't know if that's fair because everybody has to agree on it so based on that um i'm okay thank you though so but guys thank you so much on behalf of b.o.d scary carrie and lacey we will see you soon remember check her out on instagram camera's on you just let you know oh hi taking my these are not i can't walk in them so i'm switching all right so check her out on instagram if she gets 500 today she's going live and you pick the game if you're the highest donor and also check her out on only fans so all right guys thanks to glot and i will see you guys later on maybe late night tonight bye
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Atari Vault Complete Pack (150 Steam PC Games) £1.49 @ Fanatical

The description of this deal was not provided by this subreddit and it's contributors.
£1.49 - Fanatical
Fab low price here for the pack.
Description
The golden age of gaming just got so much better - enjoy 150 classic games with your Steam PC key Atari Vault Complete Pack!
This collection contained the original Atari Vault series of 100 iconic games from the 1970s, 80s, and 90s, as well as the Atari Vault - 50 Game Add-On Pack.
ATARI VAULT Are you
feeling nostalgic or do you just want to discover old classics? Either way, you'll experience a collection of a hundred video games that Atari made for arcade cabinets and the Atari 2600 home console system from the 1970s, 1980s, and 1990s.
The games have been updated where possible and include modern features such as local and online multiplayer and online leaderboards. The updated control system and new online features (including Steam Leaderboards) allow you to challenge friends and compete against players from all over the world.
The games were also fully tuned to use the Steam controller, which allows for precise controls for the games, especially games that used trackball input devices like Centipede.
ATARI VAULT - 50 GAME ADD-ON PACK
These rarities include 14 old Atari arcade games from the 1970s, 16 Atari 5200 titles, 12 Atari 2600 games from M Network and eight prototypes and limited homebrew games for the Atari 2600.
As with the original 100 games in Atari Vault, enjoy a richly configurable experience, online multiplayer, and original manual and box scans.
YOUR OFFICIAL ATARI VAULT COMPLETE PACK STEAM PC KEY GIVES YOU:
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An extensive list of features I would like to see implemented into TC2 or any future titles.

This list will consist of the beginnings of an outstanding open-world racing game from many of the features I've conceptualized. I've always had a thought/fantasy in my head of taking some of the best features from many racing games and rolling them into one fantastic game. There have been so many quirks and great things across many racing games and even non-racing games that could be implemented into other racing games to improve upon games. I think some game developers and creative directors owe it to themselves to play many other racing games themselves to draw inspiration from other games and they should directly use polls in social media to see what people want the most, so resources can be allocated in that direction. I will refer to many games throughout this as I feel a lot of racing games (and other games in general) made over the last 15 years or so have features that could contribute to the concepts that would create a great game. Game abbreviations will include MC (Midnight Club), NFS (Need for Speed), TC (The Crew) FH (Forza Horizon), FM (Forza Motorsport), GT (Gran Turismo), GTA (Grand Theft Auto) and TDU (Test Drive Unlimited). This list will not be suggesting any locations, vehicle or part manufacturers directly unless something is used as an example, this is just features that could be incorporated upon a base game. Developers will obtain whatever licenses they can and I don't see this as a thing to extensively cover. An example is that we would all love to see Toyota, but obtaining their license recently has been difficult for many companies. One thing that I can't speak of as I have no personal use, is steering wheels. I'd like to hear some feedback on how to create the optimal steering wheel experience in a racing game.
Physics: Driving physics control the entire driving experience of a racing game so these are ultimately the most important thing to get correct. There have been many games that have gotten so many things right with a mediocre or worse physics system that detracted from the experience so much that the legacy of the games it applies to are tarnished regardless of how many other things are done well, with TDU2 is a great example. Ideally, they would be on par with FH4. Some extent of arcade physics would be nice, but not to the extent of some of the Ghost produced NFS games to where there is some oddly conflicting attempt of two physics systems fighting each other to determine if you are attempting to drift or grip. There would be a difference in the feeling of drivetrains and the AWD wouldn't be dominant over RWD in paved road scenarios, tuning and efficient driving could make RWD better due to the car being lighter.
Controller mappings/settings: I will continue to reiterate the ability to customize things to the user's liking should be the biggest priority in many categories. The ability to enable and disable vibration in the handles and triggers individually would be nice. It's good to have the choice setting of linearity and inner and outer dead zones. I will be using an Xbox controller for my ideal pre mapped settings. I think FH4 has the best control scheme, but could still use some improvement (and features). To maximize the inputs available, the photo mode should be accessed through the start/pause menu, rather than having them mapped to buttons that could be useful for other functions. The standard LT brake, RT accelerate, LS steering and RS camera (with the click of it being a 180 degree look back) are a very simple base scheme. LB to use the clutch, X and B should be downshift and upshift respectable, RB for the handbrake, A for nitrous, Y for rewind, LS click for the horn, the "select" button would be for interact/map when there's nothing to interact with, left d-pad would function the same way GTA5's would regarding the radio (including holding it + RS to select a specific station), down d-pad would function as FH4 does, where you can choose telemetry or a gps assistant, up d-pad could enlarge and extend the mini-map to give an idea of what is ahead. right d pad could pull up a list of mini functions, such as blinkers, headlights, windows, convertible roof, neon lighting, engine off, hydraulics, air bags, cruise control, etc.
Map/Environment: The map can be a real place or a fictional place. Being able to visit a real place from the comfort of your home is nice, but visiting a fantasy land with no creative restrictions would be nice. Some really cool things that were imagined could happen because there is no need to resemble a real place. Day/night cycle with a weather cycle depending on which part of the map you are on, where snow can be on top of mountains. The map needs to be large, no smaller than FH4, ideally larger than the individual TDU2 maps with little to no exploration restrictions. I'd like to see a couple very long straightaways or near straightaways to allow cars to top out on speed. This could be combined with a highway loop system that can wrap around a large portion of the map. Beaches, bumpy terrain areas for intense offroading and of course tunnels for the sound of engines roaring through and echoing. A moderately large mountain would be cool for a hill climb and maybe somewhere to descend from the mountain with multiple consecutive hairpins from the mountain would be nice for drifting. I’d love for the map to have spots to evoke nostalgia for many of us that have played many racing games throughout the year, with an example being when I played TC1 for the first time and I was in LA, it brought back fond memories of MCLA. Even some areas do not have to be specific, but some areas on TC2 reminded me of the speed challenges on NFSPS. Having a/a few tuning shops across the map would be really cool, along with a few NPC cars completely RNG based on model and visual customization so that every time you visit the tuners, you see something new so the tuner feels less stale over time. Barn finds/TDU2 style wrecks. Having racing tracks incorporated into the map that are accessible while in free roam and used for races would be cool, like TC1/TC2, especially an oval track with an optional infield layout. Having a parking garage or two would be nice as you can do many things with them. I liked how there was one incorporated in MCLA and NMFSMW(2012) provided a good experience while in them. We should have a GTA5 style 48 minute irl day/night cycle with about 10 hours in game (20 minutes irl) of nighttime and 14 hours in game (28 minutes irl) of daytime to provide a balance most would find enjoyable. While viewing the full sized map in the menu, we should be able to zoom out a lot or zoom in to nearly street view, like TC2. Roads need to have believable lane width, unlike how the lanes have become wider and wider every FH installment. We should have some back roads that are very slim and have room to accommodate one car width covering both directions. Gas/petrol stations are nice to see as that is something that some games don't include enough. The planes flying in TC2 add to the immersiveness. Having an airport with a long airstrip is something that is seen as important. It was a place for people to frequently congregate in GTA4/FH2 and the lack of a nice, unobstructed airstrip in FH4 is seen as something that's a letdown. Real life traffic cars with several color options each to increase immersiveness, also cars represent surroundings (taxis in the city, utility vehicles in a rural area, etc). Having pedestrians on foot can also add into the immersive feeling, including them reacting to your presence by having dialogue and running away if you're being reckless. Some places will be in various stages of construction (similar to GTA) and over the course of updates they'll come further along and finish construction and some will become interactive spaces. Some places will also become the sights of demolition.
Camera settings: Getting the right view and feel for cameras is important to giving you the most comfortable experience to get the feel for where your car is at and focus on surroundings in the way that is desired. Importantly, having bumper, hood, cockpit (with and without steering wheel) and chase cameras is a great start. There should also be an "action" camera with additional sense of speed, sensitivity towards turns, etc. Although this isn't a racing game, Rocket League inspired me to take a deeper dive into the thoughts of camera perspectives. Adjusting RL camera settings can assist your ability to be aware of surroundings and I'm sure the same would apply to actual racing games. Settings for RL that would be nice to apply to racing games would be the ability to turn on or off camera shake upon collisions, the FOV, distance of the camera away from the car (and distance gain relative to speed, if desired), camera height in relativity to the vehicle (could be important with SUVs/trucks) and angle at which the camera points towards the ground/sky. I'd like to see settings to turn vignetting and motion blur from a 0-100% scale. This effect is often used to create a sense of speed, but is often found to be disruptive towards viewing surroundings and braking zones. As I feel this would pertain to the player's perception/camera adjustment, I think the cockpit views should contain an adjustable seat, such as TDU1. Keeping something like the drift camera for cockpit views, along with the settings they have related to it in FH4 would be nice.
User interface/HUD: I think being consistent to many other racing games would be good in many ways. Ideally, the ability to adjust which corner things are in would be the best, but if the customization wasn't an option, this is how I think it should be. Having the speedometetachometeodometer in the bottom right would be nice, along with the ability to display it in an analog or digital format, such as FH4. The map should be on the bottom left and should have two levels of details for options; one being a minimalist design with no border that gradually fades out (similar to Grid Autosport's track layout minimap, mixed with the off road icon detail of FH4). The second map option should be similar to a mixture of NFS Heat and TDU1 in terms of borders on the mini-map and detail to show side roads/terrains. The ability to adjust the map rotating or not would be nice. We should also be able to see our recent driving path in a thin line on the map, such as TDU2. The race position should be in the top right and all other race details (total time in race and sprint race % or lap count, best and previous lap) should be in the top left. Another thing that could add into the immersion would be changing the opacity of the HUD, from 0-100% so you could make it mostly transparent, but visible enough to be useful if that is what is desired. Having an odometer built into the HUD would be nice as well. Games such as TC2 have the speedometer and mini-map flipped from the standard positions and it is a minor grievance. The speedometers in non-cockpit views should be able to resemble the car's actual speedometer as seen in TDU and NFS Shift. We should be able to filter the map well when in that menu, similar to FH4.
Event Types: Blueprints (FH3), random events where you can taxi or tail someone (TDU2), Drag races with proper street light, track light or an NPC human signaling in the middle of the road making the countdown (also with burnouts like NFSPS), score based drift racing, sprint races, circuit races, speed trap races (NFSMW), pink slip and money wager races (MCLA), unordered races (MC3), rivals (FH3/4), true street races and official sanctioned races (FH3/4 and NFSH) and end the game with a goliath type of race (FH3/4). Off road racing in the form of sprints and circuits would be nice. Bringing over speed traps, speed zones, drift zones and danger signs/long jumps from FH4/NFSH would be nice. Removing the potential disruption of traffic would be nice by ghosting vehicles in these situations, as FH4 has done. A route creator along the lines of MCLA/FH4 would be nice with the ability to add/remove some objects like barriers and ramps. The TDU2 style limited time events would be cool. Maybe a certain event would be worth double money or level progression. Some of the limited time races would utilize the places being constructed and demolished.
Online Play: Free roam such as TC2/FH4 in terms of grouping with friends is ideal, but have the option to have private lobbies (up to as many players as the developers can make work) and the ability to search for public free roam lobbies based on preferences of drifting, car meets, cruising, etc. Free roamers should be able to disable or enable collisions with random players not in their group. Lacking the collisions removes some of the immersiveness and the ghosted appearance ruins things such as drifting tandems and trains with random players. Something similar to Forzathon from FH4 could help players unite and group together and optionally have something to do in the lobby every hour. Ranked and unranked playlist organization like FH4, but make completely separate on and off road playlists for online along with a voting system for the class of racing and location. Online race collision penalties and ghosting similar to FH4. Free roam quick 1v1 wager races against other players in cruises. We should have the option to play through the campaign in a cooperative fashion, similar to FH4/TC2. Cross play would be nice to implement.
Driving Features: Race Driver Grid style rewinds as they're probably the smoothest working rewinds compared to the segmented rewind system in other racing titles. TC2 back on track compared to FH4 weird reset, FRIM (TDU2)/skill chain (FH1-4) in freemode to reward in small XP/money. The ability to enable settings on a 0-100% slider would be nice as well as a detailed damage model. The ability to render in more tire smoke than other games would be nice. I'm aware it requires a lot of system resources, but I would like to see how far it could be pushed on next generation consoles/and always-improving top of the line PCs. Using the car with manual transmission would allow us to put the car in neutral. Some vehicles with visible engines/engine components have a noticeable shake while idle, so seeing that would be nice. Being able to enable/disable fuel management (both for cruising/racing) would be nice, along with gas/petrol stations to refill the fuel and nitrous (just a drive-thru required). Slipstreaming other cars will make your car faster, not give nitrous like NFS. Nitrous should slowly regenerate like NFSMW2005, where there is also a slight delay for it to begin regenerating again, unlike TC2 where it begins regenerating immediately. Difficulty settings to lower driving assistance, if desired. Wipers operating along with rain buildup would clearly add some realism. Reversing your car would add a backup camera in place of the infotainment system displaying the map until you've left the reverse gear. While driving in the cockpit, the wheel needs to be given a 900ish degree rotation from lock to lock to add into the realistic feeling of being in a car.
Non-Driving Features: Players should be able to enter their homes similar to GTA5 and TDU2 and they should be able to have a vast array of customization for their house and a trophy room, which can be earned from high tier sanctioned races/tournaments (inspired by NFL 2K5/Auto Modellista), photos taken in game can be framed and displayed around the house (TDU2) and multiple garages and garage types like TDU/GTA along with the ability to interact with and move cars around different garages and spaces within the garages. The ability to test drive any car at any level of progression and visit themed new dealerships and used dealerships would be cool (TDU/TC). Character customization would be nice to control the appearance of your character, such as a plastic surgeon and clothing stores. The ability to control blinkers, headlights, windows, convertible tops/sunroofs, neon lighting, turning the engine off, operating hydraulics and adjusting air bags. Having a large variety of standard and gimmick horns. Using horns to control police lights to flash rapidly upon the horn being pressed, along with the siren remaining operating upon letting go of the horn. The internal navigation/infotainment screens of cars show the in game map/gps (TDU2). We could see the drone from FH4 return as it’s a good way to view tricky areas and get a live view of other players without obstructing them. Wheelspins (FH4) exist, but guarantee car or money and have the potential of earning clothes as a side bonus. We could maybe have a casino (similar to TDU2/GTA5) with various attractions, such as slots, a daily wheelspin for a rotating car weekly, the ability to bet on real life PvP races that the large room would randomly put you into spectate and other casino based activities. Our character shouldn't be mute throughout the story, we should be given a few voice choices for a little more personality for our character (similar to how Saints Row operates its voices). Car clubs would be cool, similar to FH3, along with leaderboards based on the clubs. Oil changes at the performance shops and car washes would be nice. Garages/dealerships and tuning shops will have various ambient noises (hydraulic lifts, airsaws, torches, metal slamming, etc.) and subtle music.
Photo mode: This deserves its own category and also can help a company market the game by users sharing their photos if the mode allows such great photos people will be prone to sharing them. We should have a filtetime of day/weather system like TC2. The focusing and motion blur of FH4 is well executed. We should be able to zoom in and out (adjust focal length) without it altering our field of view. We should be able to apply different lens effects, such as fisheye, rectilinear, etc. The camera should have the ability to position freely, in terms of raise, lower, tilt, rotate, etc. The maximum height for the camera needs to be much higher than FH4. The camera should have the potential to be on a gimbal, so it can remain even while a car is going up and down a hill to emphasize how drastic the ascent or descent is. All these features on top of standard stuff such as exposure, saturation, etc. Also, the live rewind and fast forward again option in TC2 is amazing. It’s easy to miss that perfect single frame shot on other games, but the ability to do that solves it.
Soundtrack: It needs to be eclectic with hip-hop, rock and electronic (maybe 2 of each) like modern and classic hip-hop and rock and electronic can be split between chill and hype. Maybe we can get pop, country and classical stations? Have a mix of some lesser known songs and also some billboard topping hits. Don't have stations where many of their songs sound very similar. Something great that could be added could be Spotify integration if any company can figure it out/contract Spotify. Groove integration was a good idea on FH, but Groove wasn't successful. Having the ability to fully mute all music sounds would also be nice (unlike FH4).
Vehicles: As I said, I will not be going over brands, but I would like to see a variety of entry level cars, sports cars, super cars, hyper cars and full on race cars. Concept cars would be great, as they are seen in limited fashion on most open world titles. I'd like trucks and SUVs as well for off roading and to maintain a wide variety of vehicles on par with FH4. I’d also like to see a vehicle categorization similar to FH4 (i.e. Hypercars, classic muscle, etc.). While I'd like to see a variety of vehicle types, I'd still prefer to see quality over quantity. Each vehicle needs to be replicated well and many should have extensive customization. We should be able to favorite cars and also choose a random car (totally random or random from favorites for whatever vehicles are applicable to the given event or freeroam. We should be able to tag vehicles as designed for off-road, wet driving, drifting, drag, etc. These will just be two examples, but we should be able to provide donor cars to speciality shops and convert them into improved, rarer editions. Two conversions that I'll reference would be converting a Porsche Carrera GT into a Gemballa Mirage GT or a Mustang GT into a Saleen S302. A growing variety of vehicles over the course of time, similar to FH4 and TC2.
Visual Customization: No visual adjustments will relate to performance gains or losses (i.e. camber, wheel swaps/sizes, bodykits, etc.) other than you will need to equip some form of spoilewing to adjust rear downforce. We should be able to set wheels smaller than stock, as well as larger. Track width should be an option with multiple sliders (like NFS2015). We should be given manufacturer options for paint, wheels and interior choices, etc. (TDU2/TC2). We should be able to save paint colors (MCLA), instead of just having them in recents and eventually disappear (FH). We should be able to adjust trim as chrome, titanium, gold, black, etc. (MC3) The paint options of NFS Heat and MCLA would be nice, such as gloss, metallic flake with size options, carbon fiber varieties, chrome, matte, satin, fading from left to right as well as top to bottom and the ability to add multiple colors in a color shifting paint job (MC3), colored nitrous (MC3/NFSH), colored tire smoke (GTA5/NFSH) and backfire (NFSH), tire design (MCLA/NFSH), wide body kits (both from manufacturers and developer designed), bumpers, spoilers/wings, skirts, mirrors and fenders (non real life brands can autosculpt like NFSC). Neon colors designs and patterns (TC2/NFSH), hydraulics (MCLA) and airbags (MCLA/NFSH) Brake calipers should be able to be from brands (MCLA/NFSH) or painted (TC2). Interior parts such as steering wheels and seats (MCLA), along with materials, alcantara, suede, leather, plastic, carbon fiber, chrome, etc. (TC2). We should be able to chop the roofs of some vehicles (MC3). Cars have individual licence plates and can get multiple states/countries given they fit the spacing allocated on each vehicle for them (MCLA) Tinted headlight and taillight housings are great options along with light bulb temperatures. Although it isn’t the taste of many people, we should be able to do all kinds of unique styles, such as monster truck (or at least an extreme lift), donk, bosozoku and even NHRA style drag body modifications (with optional wheelie bar) for some of the vehicles you would see them on in real life, but modifications this drastic will impact performance and vehicle hit box/collision physics. Vinyls on widows should be a thing with the ability to make vinyls able to utilize different paint materials (NFSH). FH4 has the numerical system to mirror and scale things fairly well. I’d like to keep the placement system of FH4. Also, the FH4 marketplace to download tunes and designs is the best I've seen, so that can be duplicated. As this will blanket all of the above, some customization parts should be recommended by a popular magazine or website. MC3 did this with Dub and created a fantastic game with a lasting legacy and many of the style options were relevant when the game was released and for a while after. We should be able to adjust tire width and profile, similar to MCLA. The ability to paint engine bays and accent parts would be nice, similar to NFS UG2. Custom exhaust tips/mufflers would be something nice that many other games have incorporated.
Performance Customization and Tuning: PI system like Forza with classes (but actively tuned for balance), different turbos for rpm ranges/turbo lag, supercharger. We should have different tire compounds, even being able to set for front/rear separately. As mentioned earlier, a RWD car that is tuned well and driven well should have the potential to beat an AWD vehicle due to it being lighter. Keeping the tuning settings of what you can adjust would be ideal. We should have the ability to combine the live tuning of NFSH, but enhance it while at a test track (with an off road area in the middle) connected to the tuning shop. You can isolate many tuning options and slide them around while hot lapping. I’d like the ability to run fat rear drag tires, unlike FH4 where it’s just a tire compound.
Audio: This is something that will be very important to many, so great sounds like the noise of turbos on NFS2015 and raw engine noises of FH2 and other games held to a high standard will be important to nail. Exhaust tuning from NFSH was nice, but I would like to see a little more of a difference in the sound with this idea further improved. Getting the proper transmission noises can be useful for cars on top of just the engine noise. Tires skidding is nice noise to get correct for realism as well. Having nice ambient sounds will also be important for immersiveness, such as birds chirping, waves washing up on the beach, wind noises and great echo sounds for traveling through tunnels or densely surrounded areas, such as down a row of highrise buildings). Other than making a car sound how it sounds and making realistic sounds for the environment, there is not much more to be said. It's a moderately limited description, but still something that is pivotal.
Story/post launch content: I would like to see a sense of progression built up throughout the game by starting in a low end car as someone who freshly arrived in the are the map takes place in (MCLA), maybe the antagonist could be someone who scammed you in a previous city or dismissed your talent at the beginning of the game. For me, the outright story isn't too important, but can contribute to how much you will enjoy a racing game. Any DLC map expansion needs to be seamless and not require a separate load in, similar to Burnout Paradise Big Surf Island bridge or (MCLA South Central expansion) and unlike FH4 Fortune Island. The 1000 Club was a great thing that occurred on FH1 that would be nice to bring reason to use every car and for the 100%ers to have something else to chase. Police are something that hasn't been done extremely well in a racing only game in a very long time, in my opinion. I would ideally focus on everything else before attempting to add police in. If they were added in, something along the lines of NFSMW (2005) would be nice, but with higher stakes. We should have an end-game hero car, similar to the M3 GTR from NFSMW, but make it a car that isn't already iconic from another game, movie or real life racing, as people wouldn't think of the hero car associated to this hypothetical game, but related to whatever it was previously iconic in, as whatever work that went into making it that car would go to waste as people would want to overwrite that design. Alongside the hero car, we should also have a couple cars that are unique variations of pre-existing cars (Dub Edition cars of MCLA) for other special events (MCLA hard tournaments/FH3 street race bosses). The post-launch support needs to be good, unlike NFSH. Adding cars monthly would be a great start, along with any necessary QoL updates.
Sorry for any formatting or grammatical issues. I’d like to hear any additional features to add into racing games from the feedback of other people or changes that they would prefer. Also, if there are any ideas in here that others would like to emphasize. Any of this content is free for content creators to recycle if that is desired. I’d like to see some of these ideas be passed around and heard to developers on what could be improved upon. Many games have great ideas and I’d like to see them build off of each other’s greatness.
submitted by jxfl to The_Crew [link] [comments]

An extensive list of features I would like to see implemented in the next Forza Horizon or potentially added to FH4 as it is still receiving support.

This list will consist of the beginnings of an outstanding open-world racing game from many of the features I've conceptualized. I've always had a thought/fantasy in my head of taking some of the best features from many racing games and rolling them into one fantastic game. There have been so many quirks and great things across many racing games and even non-racing games that could be implemented into other racing games to improve upon games. I think some game developers and creative directors owe it to themselves to play many other racing games themselves to draw inspiration from other games and they should directly use polls in social media to see what people want the most, so resources can be allocated in that direction. I will refer to many games throughout this as I feel a lot of racing games (and other games in general) made over the last 15 years or so have features that could contribute to the concepts that would create a great game. Game abbreviations will include MC (Midnight Club), NFS (Need for Speed), TC (The Crew) FH (Forza Horizon), FM (Forza Motorsport), GT (Gran Turismo), GTA (Grand Theft Auto) and TDU (Test Drive Unlimited). This list will not be suggesting any locations, vehicle or part manufacturers directly unless something is used as an example, this is just features that could be incorporated upon a base game. Developers will obtain whatever licenses they can and I don't see this as a thing to extensively cover. An example is that we would all love to see Toyota, but obtaining their license recently has been difficult for many companies. One thing that I can't speak of as I have no personal use, is steering wheels. I'd like to hear some feedback on how to create the optimal steering wheel experience in a racing game.
Physics: Driving physics control the entire driving experience of a racing game so these are ultimately the most important thing to get correct. There have been many games that have gotten so many things right with a mediocre or worse physics system that detracted from the experience so much that the legacy of the games it applies to are tarnished regardless of how many other things are done well, with TDU2 is a great example. Ideally, they would be on par with FH4. Some extent of arcade physics would be nice, but not to the extent of some of the Ghost produced NFS games to where there is some oddly conflicting attempt of two physics systems fighting each other to determine if you are attempting to drift or grip. There would be a difference in the feeling of drivetrains and the AWD wouldn't be dominant over RWD in paved road scenarios, tuning and efficient driving could make RWD better due to the car being lighter.
Controller mappings/settings: I will continue to reiterate the ability to customize things to the user's liking should be the biggest priority in many categories. The ability to enable and disable vibration in the handles and triggers individually would be nice. It's good to have the choice setting of linearity and inner and outer dead zones. I will be using an Xbox controller for my ideal pre mapped settings. I think FH4 has the best control scheme, but could still use some improvement (and features). To maximize the inputs available, the photo mode should be accessed through the start/pause menu, rather than having them mapped to buttons that could be useful for other functions. The standard LT brake, RT accelerate, LS steering and RS camera (with the click of it being a 180 degree look back) are a very simple base scheme. LB to use the clutch, X and B should be downshift and upshift respectable, RB for the handbrake, A for nitrous, Y for rewind, LS click for the horn, the "select" button would be for interact/map when there's nothing to interact with, left d-pad would function the same way GTA5's would regarding the radio (including holding it + RS to select a specific station), down d-pad would function as FH4 does, where you can choose telemetry or a gps assistant, up d-pad could enlarge and extend the mini-map to give an idea of what is ahead. right d pad could pull up a list of mini functions, such as blinkers, headlights, windows, convertible roof, neon lighting, engine off, hydraulics, air bags, cruise control, etc.
Map/Environment: The map can be a real place or a fictional place. Being able to visit a real place from the comfort of your home is nice, but visiting a fantasy land with no creative restrictions would be nice. Some really cool things that were imagined could happen because there is no need to resemble a real place. Day/night cycle with a weather cycle depending on which part of the map you are on, where snow can be on top of mountains. The map needs to be large, no smaller than FH4, ideally larger than the individual TDU2 maps with little to no exploration restrictions. I'd like to see a couple very long straightaways or near straightaways to allow cars to top out on speed. This could be combined with a highway loop system that can wrap around a large portion of the map. Beaches, bumpy terrain areas for intense offroading and of course tunnels for the sound of engines roaring through and echoing. A moderately large mountain would be cool for a hill climb and maybe somewhere to descend from the mountain with multiple consecutive hairpins from the mountain would be nice for drifting. I’d love for the map to have spots to evoke nostalgia for many of us that have played many racing games throughout the year, with an example being when I played TC1 for the first time and I was in LA, it brought back fond memories of MCLA. Even some areas do not have to be specific, but some areas on TC2 reminded me of the speed challenges on NFSPS. Having a/a few tuning shops across the map would be really cool, along with a few NPC cars completely RNG based on model and visual customization so that every time you visit the tuners, you see something new so the tuner feels less stale over time. Barn finds/TDU2 style wrecks. Having racing tracks incorporated into the map that are accessible while in free roam and used for races would be cool, like TC1/TC2, especially an oval track with an optional infield layout. Having a parking garage or two would be nice as you can do many things with them. I liked how there was one incorporated in MCLA and NMFSMW(2012) provided a good experience while in them. We should have a GTA5 style 48 minute irl day/night cycle with about 10 hours in game (20 minutes irl) of nighttime and 14 hours in game (28 minutes irl) of daytime to provide a balance most would find enjoyable. While viewing the full sized map in the menu, we should be able to zoom out a lot or zoom in to nearly street view, like TC2. Roads need to have believable lane width, unlike how the lanes have become wider and wider every FH installment. We should have some back roads that are very slim and have room to accommodate one car width covering both directions. Gas/petrol stations are nice to see as that is something that some games don't include enough. The planes flying in TC2 add to the immersiveness. Having an airport with a long airstrip is something that is seen as important. It was a place for people to frequently congregate in GTA4/FH2 and the lack of a nice, unobstructed airstrip in FH4 is seen as something that's a letdown. Real life traffic cars with several color options each to increase immersiveness, also cars represent surroundings (taxis in the city, utility vehicles in a rural area, etc). Having pedestrians on foot can also add into the immersive feeling, including them reacting to your presence by having dialogue and running away if you're being reckless. Some places will be in various stages of construction (similar to GTA) and over the course of updates they'll come further along and finish construction and some will become interactive spaces. Some places will also become the sights of demolition.
Camera settings: Getting the right view and feel for cameras is important to giving you the most comfortable experience to get the feel for where your car is at and focus on surroundings in the way that is desired. Importantly, having bumper, hood, cockpit (with and without steering wheel) and chase cameras is a great start. There should also be an "action" camera with additional sense of speed, sensitivity towards turns, etc. Although this isn't a racing game, Rocket League inspired me to take a deeper dive into the thoughts of camera perspectives. Adjusting RL camera settings can assist your ability to be aware of surroundings and I'm sure the same would apply to actual racing games. Settings for RL that would be nice to apply to racing games would be the ability to turn on or off camera shake upon collisions, the FOV, distance of the camera away from the car (and distance gain relative to speed, if desired), camera height in relativity to the vehicle (could be important with SUVs/trucks) and angle at which the camera points towards the ground/sky. I'd like to see settings to turn vignetting and motion blur from a 0-100% scale. This effect is often used to create a sense of speed, but is often found to be disruptive towards viewing surroundings and braking zones. As I feel this would pertain to the player's perception/camera adjustment, I think the cockpit views should contain an adjustable seat, such as TDU1. Keeping something like the drift camera for cockpit views, along with the settings they have related to it in FH4 would be nice.
User interface/HUD: I think being consistent to many other racing games would be good in many ways. Ideally, the ability to adjust which corner things are in would be the best, but if the customization wasn't an option, this is how I think it should be. Having the speedometetachometeodometer in the bottom right would be nice, along with the ability to display it in an analog or digital format, such as FH4. The map should be on the bottom left and should have two levels of details for options; one being a minimalist design with no border that gradually fades out (similar to Grid Autosport's track layout minimap, mixed with the off road icon detail of FH4). The second map option should be similar to a mixture of NFS Heat and TDU1 in terms of borders on the mini-map and detail to show side roads/terrains. The ability to adjust the map rotating or not would be nice. We should also be able to see our recent driving path in a thin line on the map, such as TDU2. The race position should be in the top right and all other race details (total time in race and sprint race % or lap count, best and previous lap) should be in the top left. Another thing that could add into the immersion would be changing the opacity of the HUD, from 0-100% so you could make it mostly transparent, but visible enough to be useful if that is what is desired. Having an odometer built into the HUD would be nice as well. Games such as TC2 have the speedometer and mini-map flipped from the standard positions and it is a minor grievance. The speedometers in non-cockpit views should be able to resemble the car's actual speedometer as seen in TDU and NFS Shift. We should be able to filter the map well when in that menu, similar to FH4.
Event Types: Blueprints (FH3), random events where you can taxi or tail someone (TDU2), Drag races with proper street light, track light or an NPC human signaling in the middle of the road making the countdown (also with burnouts like NFSPS), score based drift racing, sprint races, circuit races, speed trap races (NFSMW), pink slip and money wager races (MCLA), unordered races (MC3), rivals (FH3/4), true street races and official sanctioned races (FH3/4 and NFSH) and end the game with a goliath type of race (FH3/4). Off road racing in the form of sprints and circuits would be nice. Bringing over speed traps, speed zones, drift zones and danger signs/long jumps from FH4/NFSH would be nice. Removing the potential disruption of traffic would be nice by ghosting vehicles in these situations, as FH4 has done. A route creator along the lines of MCLA/FH4 would be nice with the ability to add/remove some objects like barriers and ramps. The TDU2 style limited time events would be cool. Maybe a certain event would be worth double money or level progression. Some of the limited time races would utilize the places being constructed and demolished.
Online Play: Free roam such as TC2/FH4 in terms of grouping with friends is ideal, but have the option to have private lobbies (up to as many players as the developers can make work) and the ability to search for public free roam lobbies based on preferences of drifting, car meets, cruising, etc. Free roamers should be able to disable or enable collisions with random players not in their group. Lacking the collisions removes some of the immersiveness and the ghosted appearance ruins things such as drifting tandems and trains with random players. Something similar to Forzathon from FH4 could help players unite and group together and optionally have something to do in the lobby every hour. Ranked and unranked playlist organization like FH4, but make completely separate on and off road playlists for online along with a voting system for the class of racing and location. Online race collision penalties and ghosting similar to FH4. Free roam quick 1v1 wager races against other players in cruises. We should have the option to play through the campaign in a cooperative fashion, similar to FH4/TC2. Cross play would be nice to implement.
Driving Features: Race Driver Grid style rewinds as they're probably the smoothest working rewinds compared to the segmented rewind system in other racing titles. TC2 back on track compared to FH4 weird reset, FRIM (TDU2)/skill chain (FH1-4) in freemode to reward in small XP/money. The ability to enable settings on a 0-100% slider would be nice as well as a detailed damage model. The ability to render in more tire smoke than other games would be nice. I'm aware it requires a lot of system resources, but I would like to see how far it could be pushed on next generation consoles/and always-improving top of the line PCs. Using the car with manual transmission would allow us to put the car in neutral. Some vehicles with visible engines/engine components have a noticeable shake while idle, so seeing that would be nice. Being able to enable/disable fuel management (both for cruising/racing) would be nice, along with gas/petrol stations to refill the fuel and nitrous (just a drive-thru required). Slipstreaming other cars will make your car faster, not give nitrous like NFS. Nitrous should slowly regenerate like NFSMW2005, where there is also a slight delay for it to begin regenerating again, unlike TC2 where it begins regenerating immediately. Difficulty settings to lower driving assistance, if desired. Wipers operating along with rain buildup would clearly add some realism. Reversing your car would add a backup camera in place of the infotainment system displaying the map until you've left the reverse gear. While driving in the cockpit, the wheel needs to be given a 900ish degree rotation from lock to lock to add into the realistic feeling of being in a car.
Non-Driving Features: Players should be able to enter their homes similar to GTA5 and TDU2 and they should be able to have a vast array of customization for their house and a trophy room, which can be earned from high tier sanctioned races/tournaments (inspired by NFL 2K5/Auto Modellista), photos taken in game can be framed and displayed around the house (TDU2) and multiple garages and garage types like TDU/GTA along with the ability to interact with and move cars around different garages and spaces within the garages. The ability to test drive any car at any level of progression and visit themed new dealerships and used dealerships would be cool (TDU/TC). Character customization would be nice to control the appearance of your character, such as a plastic surgeon and clothing stores. The ability to control blinkers, headlights, windows, convertible tops/sunroofs, neon lighting, turning the engine off, operating hydraulics and adjusting air bags. Having a large variety of standard and gimmick horns. Using horns to control police lights to flash rapidly upon the horn being pressed, along with the siren remaining operating upon letting go of the horn. The internal navigation/infotainment screens of cars show the in game map/gps (TDU2). We could see the drone from FH4 return as it’s a good way to view tricky areas and get a live view of other players without obstructing them. Wheelspins (FH4) exist, but guarantee car or money and have the potential of earning clothes as a side bonus. We could maybe have a casino (similar to TDU2/GTA5) with various attractions, such as slots, a daily wheelspin for a rotating car weekly, the ability to bet on real life PvP races that the large room would randomly put you into spectate and other casino based activities. Our character shouldn't be mute throughout the story, we should be given a few voice choices for a little more personality for our character (similar to how Saints Row operates its voices). Car clubs would be cool, similar to FH3, along with leaderboards based on the clubs. Oil changes at the performance shops and car washes would be nice. Garages/dealerships and tuning shops will have various ambient noises (hydraulic lifts, airsaws, torches, metal slamming, etc.) and subtle music.
Photo mode: This deserves its own category and also can help a company market the game by users sharing their photos if the mode allows such great photos people will be prone to sharing them. We should have a filtetime of day/weather system like TC2. The focusing and motion blur of FH4 is well executed. We should be able to zoom in and out (adjust focal length) without it altering our field of view. We should be able to apply different lens effects, such as fisheye, rectilinear, etc. The camera should have the ability to position freely, in terms of raise, lower, tilt, rotate, etc. The maximum height for the camera needs to be much higher than FH4. The camera should have the potential to be on a gimbal, so it can remain even while a car is going up and down a hill to emphasize how drastic the ascent or descent is. All these features on top of standard stuff such as exposure, saturation, etc. Also, the live rewind and fast forward again option in TC2 is amazing. It’s easy to miss that perfect single frame shot on other games, but the ability to do that solves it.
Soundtrack: It needs to be eclectic with hip-hop, rock and electronic (maybe 2 of each) like modern and classic hip-hop and rock and electronic can be split between chill and hype. Maybe we can get pop, country and classical stations? Have a mix of some lesser known songs and also some billboard topping hits. Don't have stations where many of their songs sound very similar. Something great that could be added could be Spotify integration if any company can figure it out/contract Spotify. Groove integration was a good idea on FH, but Groove wasn't successful. Having the ability to fully mute all music sounds would also be nice (unlike FH4).
Vehicles: As I said, I will not be going over brands, but I would like to see a variety of entry level cars, sports cars, super cars, hyper cars and full on race cars. Concept cars would be great, as they are seen in limited fashion on most open world titles. I'd like trucks and SUVs as well for off roading and to maintain a wide variety of vehicles on par with FH4. I’d also like to see a vehicle categorization similar to FH4 (i.e. Hypercars, classic muscle, etc.). While I'd like to see a variety of vehicle types, I'd still prefer to see quality over quantity. Each vehicle needs to be replicated well and many should have extensive customization. We should be able to favorite cars and also choose a random car (totally random or random from favorites for whatever vehicles are applicable to the given event or freeroam. We should be able to tag vehicles as designed for off-road, wet driving, drifting, drag, etc. These will just be two examples, but we should be able to provide donor cars to speciality shops and convert them into improved, rarer editions. Two conversions that I'll reference would be converting a Porsche Carrera GT into a Gemballa Mirage GT or a Mustang GT into a Saleen S302. A growing variety of vehicles over the course of time, similar to FH4 and TC2.
Visual Customization: No visual adjustments will relate to performance gains or losses (i.e. camber, wheel swaps/sizes, bodykits, etc.) other than you will need to equip some form of spoilewing to adjust rear downforce. We should be able to set wheels smaller than stock, as well as larger. Track width should be an option with multiple sliders (like NFS2015). We should be given manufacturer options for paint, wheels and interior choices, etc. (TDU2/TC2). We should be able to save paint colors (MCLA), instead of just having them in recents and eventually disappear (FH). We should be able to adjust trim as chrome, titanium, gold, black, etc. (MC3) The paint options of NFS Heat and MCLA would be nice, such as gloss, metallic flake with size options, carbon fiber varieties, chrome, matte, satin, fading from left to right as well as top to bottom and the ability to add multiple colors in a color shifting paint job (MC3), colored nitrous (MC3/NFSH), colored tire smoke (GTA5/NFSH) and backfire (NFSH), tire design (MCLA/NFSH), wide body kits (both from manufacturers and developer designed), bumpers, spoilers/wings, skirts, mirrors and fenders (non real life brands can autosculpt like NFSC). Neon colors designs and patterns (TC2/NFSH), hydraulics (MCLA) and airbags (MCLA/NFSH) Brake calipers should be able to be from brands (MCLA/NFSH) or painted (TC2). Interior parts such as steering wheels and seats (MCLA), along with materials, alcantara, suede, leather, plastic, carbon fiber, chrome, etc. (TC2). We should be able to chop the roofs of some vehicles (MC3). Cars have individual licence plates and can get multiple states/countries given they fit the spacing allocated on each vehicle for them (MCLA) Tinted headlight and taillight housings are great options along with light bulb temperatures. Although it isn’t the taste of many people, we should be able to do all kinds of unique styles, such as monster truck (or at least an extreme lift), donk, bosozoku and even NHRA style drag body modifications (with optional wheelie bar) for some of the vehicles you would see them on in real life, but modifications this drastic will impact performance and vehicle hit box/collision physics. Vinyls on widows should be a thing with the ability to make vinyls able to utilize different paint materials (NFSH). FH4 has the numerical system to mirror and scale things fairly well. I’d like to keep the placement system of FH4. Also, the FH4 marketplace to download tunes and designs is the best I've seen, so that can be duplicated. As this will blanket all of the above, some customization parts should be recommended by a popular magazine or website. MC3 did this with Dub and created a fantastic game with a lasting legacy and many of the style options were relevant when the game was released and for a while after. We should be able to adjust tire width and profile, similar to MCLA. The ability to paint engine bays and accent parts would be nice, similar to NFS UG2. Custom exhaust tips/mufflers would be something nice that many other games have incorporated.
Performance Customization and Tuning: PI system like Forza with classes (but actively tuned for balance), different turbos for rpm ranges/turbo lag, supercharger. We should have different tire compounds, even being able to set for front/rear separately. As mentioned earlier, a RWD car that is tuned well and driven well should have the potential to beat an AWD vehicle due to it being lighter. Keeping the tuning settings of what you can adjust would be ideal. We should have the ability to combine the live tuning of NFSH, but enhance it while at a test track (with an off road area in the middle) connected to the tuning shop. You can isolate many tuning options and slide them around while hot lapping. I’d like the ability to run fat rear drag tires, unlike FH4 where it’s just a tire compound.
Audio: This is something that will be very important to many, so great sounds like the noise of turbos on NFS2015 and raw engine noises of FH2 and other games held to a high standard will be important to nail. Exhaust tuning from NFSH was nice, but I would like to see a little more of a difference in the sound with this idea further improved. Getting the proper transmission noises can be useful for cars on top of just the engine noise. Tires skidding is nice noise to get correct for realism as well. Having nice ambient sounds will also be important for immersiveness, such as birds chirping, waves washing up on the beach, wind noises and great echo sounds for traveling through tunnels or densely surrounded areas, such as down a row of highrise buildings). Other than making a car sound how it sounds and making realistic sounds for the environment, there is not much more to be said. It's a moderately limited description, but still something that is pivotal.
Story/post launch content: I would like to see a sense of progression built up throughout the game by starting in a low end car as someone who freshly arrived in the are the map takes place in (MCLA), maybe the antagonist could be someone who scammed you in a previous city or dismissed your talent at the beginning of the game. For me, the outright story isn't too important, but can contribute to how much you will enjoy a racing game. Any DLC map expansion needs to be seamless and not require a separate load in, similar to Burnout Paradise Big Surf Island bridge or (MCLA South Central expansion) and unlike FH4 Fortune Island. The 1000 Club was a great thing that occurred on FH1 that would be nice to bring reason to use every car and for the 100%ers to have something else to chase. Police are something that hasn't been done extremely well in a racing only game in a very long time, in my opinion. I would ideally focus on everything else before attempting to add police in. If they were added in, something along the lines of NFSMW (2005) would be nice, but with higher stakes. We should have an end-game hero car, similar to the M3 GTR from NFSMW, but make it a car that isn't already iconic from another game, movie or real life racing, as people wouldn't think of the hero car associated to this hypothetical game, but related to whatever it was previously iconic in, as whatever work that went into making it that car would go to waste as people would want to overwrite that design. Alongside the hero car, we should also have a couple cars that are unique variations of pre-existing cars (Dub Edition cars of MCLA) for other special events (MCLA hard tournaments/FH3 street race bosses). The post-launch support needs to be good, unlike NFSH. Adding cars monthly would be a great start, along with any necessary QoL updates.
Sorry for any formatting or grammatical issues. I’d like to hear any additional features to add into racing games from the feedback of other people or changes that they would prefer. Also, if there are any ideas in here that others would like to emphasize. Any of this content is free for content creators to recycle if that is desired. I’d like to see some of these ideas be passed around and heard to developers on what could be improved upon. Many games have great ideas and I’d like to see them build off of each other’s greatness.
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Part 6: Amazing In Depth Essay About Sopranos Symbolism and Subtext (credit: FlyOnMelfisWall source: thechaselounge.net)

Kennedy and Heidi: Vicarious Patricide as Tony’s Decompensation

At the risk of needless redundancy, I think it’s helpful to summarize Tony’s state of mind going into the episode Kennedy and Heidi. His consciousness is teeming with ancient but recently-agitated memories showcasing his father’s violence and toxic influence, like Johnny shooting a hole through Livia’s hairdo and baptizing him in the act of murder. He’s unable to shake stories of parental neglect leading to tragic outcomes for children. He’s painfully aware of Christopher’s hatred of him and desire for murderous revenge, feelings ultimately rooted in the fact that Tony guided him into the same corrupt existence into which he himself had been led by Johnny, Junior, and company, suggesting a reciprocal, if unconscious, rage by Tony towards those men. His subconscious mind is under constant assault from hats and movie posters and coffee mugs bearing the image of a bloody meat cleaver, an emblem of his own lost childhood innocence and inculcation by his father into his brutal, ugly vocation. He is racked with acute but intense guilt over the role he thinks his life’s example has played in shaping his son’s values and poor sense of self-worth. And he is still repressing a mountain of hurt over the fact that his uncle and second father tried not once but twice to kill him, a repression Melfi warned would someday result in a total collapse of his defense mechanisms, that is, a collapse of his paternal hero-worship and related quest for the macho validation that has prevented him from critically examining his father, uncle, and the men upon whom he modeled his life.
Now consider the circumstances immediately before the crash. Tony and Chris are on a routine drive back from business in Christopher’s new black Cadillac SUV (the first Cadillac Chris has ever owned, incidentally.) The conversation turns to life priorities. Chris, conspicuously clad in a Cleaver hat, specifically mentions how Kaitlyn has changed his priorities, and Tony mentions the “shit with Junior”. So the context is immediately pregnant with the fact that Junior shot and nearly killed Tony within the past year and with the fact that Chris is in a new place of responsibility, a position where he is, for the first time, truly the custodian and trustee for another life.
In a perfectly-timed illustration of just how ill-equipped Chris is to live up to those responsibilities, he nervously and repeatedly fiddles with the car stereo, fidgets, and widens his eyes, telegraphing to Tony that he is high as a kite on drugs. “Comfortably Numb” swells on the sound system as Tony stares at him, the lyrics underscoring that, in that moment, he does not see Chris as a youngster, as the “adorable kid” he once road around in the basket of his bicycle, but as a grown man:
When I was a child I caught a fleeting glimpse Out of the corner of my eye I turned to look but it was gone I cannot put my finger on it now The child is grown, the dream is gone
Chris swerves, and the crash happens seconds later.

Tony as the Child in the Carseat

It’s critical to note that Tony initially manifests every intention of helping Chris, even as he’s fighting his own injuries. “I’m comin’,” he says as Chris asks for help. His expression and demeanor only change when he realizes what Chris means by “help”. “I’ll never pass a drug test,” Chris moans. “What?” Tony asks incredulously as Chris is inhaling his own blood. Almost simultaneously, Tony turns towards the back and sees that a tree limb has penetrated the passenger compartment, lodging in Kaitlyn’s car seat like a spear. While Tony would somewhat exaggerate the size of the branch in later narrations of the event, there’s no question that it was large enough to have impaled or seriously injured an infant.
Even after this warning shot over the bow, Tony apparently intends to help Chris, coming over to the driver’s side and breaking the window when he couldn’t get the door open. He draws his cell phone to call for help but stops when Chris again mentions being doped up, which suggests that Chris is more concerned about the legal consequences of his intoxication than about the fact that he is drowning in his own blood, completely belying his claim to a life newly ordered around the lofty priority of fatherhood.
That’s the moment when Tony forms a genuine murderous intent, an intent that has little to do with Christopher’s animosity towards him or the danger that he might flip. Those are conscious, background motives that help Tony rationalize and make sense of his actions later. But the factor impelling him to end Christopher’s life is his own, fundamental identification with the child who might just as easily have been killed or seriously harmed in that carseat.
To objectify this point, there is a slow pan of the limb sticking through the seat as Tony performs the suffocation, clearly not a shot representing Tony’s vision or gaze at that moment but objectively corroborating the earlier angle when Tony glances back and we see the seat from his point of view. The juxtaposition of these shots – subjective and objective – tells me the carseat is not just a convenient excuse for Tony. This is what he’s really feeling. In this moment, he is the phantom child in that carseat, a child whose safety and well-being come second to his father’s corrupt values and reckless self-indulgence, a child whose soul and humanity are metaphorically impaled by riding in and being taught to drive his father’s black Cadillac.
The exclamation point on the symbolism is provided by Christopher’s hat. Incredibly, it remains on his head throughout the crash and suffocation, its bloody cleaver logo pointing towards Tony when the car comes to rest. As Tony acts consciously on behalf of an innocent child, the symbol of his own lost childhood innocence is directly before him. And, for good measure, the cap and logo stare back at him in the hospital from the gurney laden with Christopher’s bloody clothing and the black bag containing his dead body. (The logo antagonizes Tony a final time from his coffee mug the next morning before he angrily tosses the mug into his backyard woods.)
Several points about the suffocation itself are remarkable. First was the look of absolute depravity on Tony’s face as he watched Christopher struggle to breathe. This look was unlike any ever seen on Tony’s face at any other moment in the series. Even when committing other personal and deadly acts of violence, his face and demeanor had always betrayed a commensurate level of animus, an active, passionate intent. In contrast, he reached through the window and pinched Christopher’s nose – and maintained that hold – with remarkable calm. His face and eyes throughout the suffocation were paradoxically both incredibly intense and completely devoid of human emotion, a look far more disturbing than any look of mere rage he’d ever worn before.
Second, although this act was, in my judgment, clearly about the release of Tony’s pent up rage towards his father figures, the method of killing evokes Livia. Besides her conspiracy with Junior to kill Tony (which she rationalized was for his own good) and general obsession with stories of child deaths, she had once threatened to “smother [her children] with a pillow” to save them from a fate she deemed even worse. Tony grabbed a pillow intending to smother her in the season one finale before nursing home personnel intervened. In Members Only, Tony spoke of being smothered with a pillow as a suitable form of euthanasia. Its functional equivalent at the scene of the crash had a definite vibe of putting Chris out of his own – and everyone’s – misery. So, in killing his “father”, Tony was also paradoxically suffocating his “son”, thereby channeling Livia’s filicidal urges and concept of mercy killing.
The most spine-tingling resonance with the scene comes from two season four episodes where Tony’s deep identification with “innocents” – be they children or animals – once again comes to the fore, as does his appreciation for the consequences of Chris continuing to use drugs. In Whoever Did This, Tony warns Christopher that he “can’t be high on heroine and raise kids.” And in The Strong, Silent Type, after learning that a doped-up Chris accidentally smothered and suffocated Adriana’s dog, Tony ominously snaps, “You suffocated little Cossette? I oughta suffocate you, you prick!” It’s such perfect foreshadowing that the earlier episodes seem to have been written with the outcome of Kennedy and Heidi in mind.

Righteous Retribution as the Explanation for Tony’s Lack of Sorrow

As previously noted, the most troubling aspect of the episode from the standpoint of character consistency and plausibility was not the fact that Tony murdered Chris. It was his vacuous expression during the killing and the fact that he never betrayed a moment’s genuine sorrow or regret afterwards. He remained, in fact, defiantly happy and unconflicted about it, especially to Melfi, and was sincerely troubled that neither she nor anyone else could see how Christopher’s death rescued Kaitlyn from a lifetime of risks and harm that she would naturally suffer as the daughter of a drug addict (and mob captain).
In his therapy scenes with Melfi, real and dream, Tony even makes the very contrast I raise, noting that he’s never felt this way after murdering any other person close to him. He alludes to his sorrow over Pussy and specifically allows that murdering Tony B left him “prostate [sic] with grief.” In effect, Tony himself is revealing that this killing feels righteous and justified to him on an instinctive level and is therefore not one about which he can feel guilt or sorrow.
That sentiment makes no sense if his dominant motives were those he talked about in therapy: Christopher’s animosity and resentment towards him after the Adriana hit and his drug-use and consequent risk to flip. Whatever weight those factors carry in justifying murder in the corrupt “ethics” of the mob (which, in any case, is less than the weight of the transgressions by Pussy and Tony B), they carry absolutely no legitimate moral weight outside it and could not sustain in Tony the sense of just triumph that he felt in response to Christopher’s death. What could inspire that sense of triumph is the perceived liberation of a child from a dangerous and toxic father, experienced subconsciously as vicarious retribution for the abuse and harm he himself suffered at the hands of his own father and uncle.

Significance of the Names “Kennedy” and “Heidi”

“Kennedy” and “Heidi” are the names of the young passenger and driver, respectively, in the car that sideswipes Christopher’s SUV before the fateful crash. The girls are barely onscreen a few seconds, just long enough to (somewhat artificially) learn their names in the following exchange:
Kennedy: Maybe we should go back, Heidi! Heidi: Kennedy, I’m on my learner’s permit after dark!
Much forum debate after the first airing of the episode centered around the significance, if any, of these names. I propose a related but even more basic question: why are the girls present in the scene at all?
Tony’s windfall opportunity to murder Chris and pass it off as death from accidental injury was entirely dependent upon being unobserved by others after the crash. Given Christopher’s intoxicated state and inattention to the curvy road while he fiddled with radio controls, a mere swerve and over-correction or swerve to avoid an animal (Tony’s crash with Adriana, anyone?) would have easily sufficed to trigger the accident but without the problematic involvement of another car, the driver of which would have to be made to flee the scene illegally and in contravention of the ethics and instincts of at least 95% of the motorists on the road. So the very fact that another car is involved, complicating both the story and the filming, suggests some symbolic or subtextual design to the involvement related specifically to the momentous event occurring right after the crash.
One aspect of that design is revealed and amplified when a grieving Kelly shows up at Christopher’s wake with dark hair framing her face and large, dark sunglasses covering her eyes. A member of the crew remarks, “Look at her. Like a movie star.” An odd look immediately crosses Tony’s face as he spontaneously responds, “Jackie Kennedy”, noting Kelly’s resemblance to the widow of John F. Kennedy.
In my mind, this striking moment in the episode can have only one purpose, and that’s to evoke Johnny Boy in relation to Christopher via a kind of symbolic math. If Kelly = Jackie Kennedy, then Chris = JFK = Johnny Boy since JFK was the explicit parallel figure for Johnny in In Camelot, the first episode of the series depicting cracks in the foundation of Tony’s paternal hero worship. When that foundation completely crumbles inside Tony’s subconscious a season and a half later, it’s entirely fitting that the JFK/Johnny parallel is renewed.
As for the name “Heidi”, most folks around these parts felt it was meant to evoke the idea of “orphan” because of the famous Swiss orphan tale of the same name and because Kaitlyn (and Paulie) both lost parents in the episode. That’s an entirely plausible analysis that requires no expansion, although I’m inclined to think there’s more to it than that, starting with the analogy of Tony himself to “Heidi”. No, Tony was never technically orphaned, though he arguably suffered more as the son of Johnny and Livia than if he had been. He was certainly deprived of real parental love and guidance, on both sides, and that roughly equates to the definition of “orphan”.
Before discussing this episode for the first time, I never knew that Heidi was the story of an orphan, only that it was some kind of tale for children. And I knew that only because of the epic 1968 football game between Joe Namath’s Jets and the Oakland Raiders, the climactic ending of which (an improbable comeback by the Raiders) was cut off abruptly for television viewers at the end of its scheduled broadcast slot so that a movie version of Heidi could begin airing on time. I was only four at the time of this debacle but recall my parents talking about it – and the considerable chaos it caused at NBC and at telephone switchboards around the country – for years afterwards. http://en.wikipedia.org/wiki/Heidi_Game
It wouldn’t become clear until the end of Made In America, but there’s an obvious parallel to the Heidi phenomenon in the wind-up of The Sopranos. Consider that, like the Heidi Game broadcast, Made in America featured an abrupt, unexpected termination of excruciatingly tense action at a penultimate moment, pre-empting audience experience of what appeared to be an imminent and momentous climax. The Sopranos ending may not have disabled an entire telephone network, but it certainly generated an enormous amount of controversy that, for better or worse, persists to this day.
Beyond that, there were enough other football references in the final Sopranos episodes, and especially Jets references, to warrant further consideration of this football connotation for “Heidi”. In Remember When, Tony’s betting losses on Jets football games prompt his call to Hesh for a bridge loan. Later that same episode, Paulie annoys Tony and company with yet another old tale, this one relating how, after witnessing Joe Namath stagger drunk into a bar the night before a game, he bet a load of cash the following day on the Jets’ opponent. In Chasing It, Tony gets inside information on a Jets football game and is irate when Carmela refuses to bet money on it. The episode features a closeup of a large newspaper headline, “Jets Bomb Chargers”.
In Blue Comet, then-current coach of the Jets, Eric Mangini, makes a cameo appearance in Vesuvio, with Artie informing a suitably-impressed Tony so the two can go over and shake hands. News articles at the time clarified that the cameo wasn’t Mangini’s idea but the idea of Sopranos producers, who contacted him months in advance and made accommodations in the shooting schedule around his availability. So this seemed more than a casual desire to have some generic celebrity show up.
That especially seems true considering Mangini was given no dialog and that his meeting with Tony and Artie was only depicted in the silent background of a conversation between Charmaine and Carmela. Mangini’s only purpose on set was apparently to show his face briefly and to have the fact of his identity (Tony has to tell a bewildered Carm that Mangini is the head coach of the Jets) permeate the minds of the audience and the subtext of the scene, which is ultimately about chickens coming home to roost on Tony and Carmela because of the lives they chose.
As alter egos for Tony and Carmela throughout the series, folks who took the proverbial “other path” in life, Artie and (especially) Charmaine engage in subtle gloating in the scene. Football coaching was firmly established as Tony’s “road not taken” in Test Dream, so having an actual football coach present in the episode where the unsavory and downright deadly consequences of his chosen vocation are crashing in all around him provides dramatic ballast. All the better to have the coach in the scene be the coach of the team involved in the Heidi game in view of the ending planned for the following episode.
And speaking again of that ending, the wall behind Tony in Holsten’s is consumed with four large murals specifically brought in by the production crew for the shoot. The largest and most centered depicts a huge, light-colored building with lots of windows, somewhat reminiscent of the Inn at the Oaks in Tony’s coma dream. It’s apparently a high school, however, as it is flanked on either side by images of football players in full uniform with what appear to be names and year of graduation engraved at the bottom. To the side and extreme left is a mural of a tiger and the caption “Class of 1973” at the bottom. The tiger is presumably the mascot for the team and school represented in the other murals. So there is a strong symbolic presence of “football” in the last scene of the series, particularly of high school football from roughly the era when Tony would have entered high school.
Finally, though it may be completely insignificant, when Tony tells Carm about the accident from his hospital stretcher in Kennedy and Heidi, he mentions that he re-injured his knee, “the one from high school.” That certainly sounds like a reference to an old high school football injury.
If these loose strands from multiple episodes are indeed intended to connote football in relation to the name “Heidi”, what does that actually mean in the context of the episode Kennedy and Heidi? What does football have to do with Tony killing Chris or, more precisely, with him killing his father in the guise of Chris?
The linchpin in that symbolism, it seems to me, is Tony’s old high school football coach, the guy who would have been his coach when he originally injured his knee, the guy Tony dreamt repeatedly of trying to silence or kill, the guy whose puzzling duality in Test Dream suddenly makes sense when he’s viewed as a classic, Freudian composite of opposites, specifically a composite of Tony’s opposing father figures with Johnny dressed in the physiognomy of Coach Molinaro by Tony’s subconscious in order to render acceptable imagery of his latent, patricidal feelings.
If you further allow, as I do, that the Johnny look-alike shooting at Tony with a scoped rifle (ala Oswald/”Kennedy”) in that same dream is yet another Freudian “reversal into the opposite” by Tony’s subconscious to disguise his repressed paternal rage, then the Kennedy/Heidi connection is pretty clear. The names are presented proximate to the crash to connote that, in killing Chris, Tony has finally acted out the Test Dream imagery that haunted him for years: he has (symbolically) killed his father, the “Kennedy” and “Heidi” of his dream.

“He’s Dead”

In my judgment, this explains Tony’s otherwise puzzling, peyote-induced insight when he proclaims, “He’s dead,” after winning at roulette on 3 successive spins, prompting him to fall to the floor in spectacular and uncontrollable laughter. What other, real death could have inspired such a euphoric and epiphanic reaction? What real death could Tony only have appreciated while in a drug-induced, altered state of consciousness?
Many felt the line referred to Christopher because he’d just died, obviously, and because Tony’s gambling luck suddenly changed afterward. That analysis never made sense to me.
First, Tony plays roulette at the casino while sober when he first arrives in Vegas and loses every round. Chris was already dead at that time, as Tony well knew and accepted. Indeed, Tony was never in any state of denial about Christopher’s death (or about having killed him.) He embraced it, both consciously and in his dream therapy session with Melfi after the crash.
The “he’s dead” insight occurs only after Tony takes peyote and notices a sudden and complete about-face in gambling luck. Why would he need psychedelic drugs to suddenly realize what he already knew and accepted about Chris? And why would Christopher’s death be tied in his mind to his own gambling luck anyway? No prior connection between those two things had ever been suggested.
On the other hand, Tony’s sudden escalation in gambling, which coincided with the agitation and intensification of his latent rage towards his father(s), could easily be seen as a subconscious rebellion against the stern, anti-gambling lecture Johnny imparted the night Tony witnessed the cleaver incident. To the extent that the rebellion results in huge financial losses and self destruction, it obviously fails. His father retains ultimate power and authority. To the extent the rebellion results in huge winnings, it succeeds, and Tony vanquishes his father.
That conquest was the ineffable and elusive “high” that Tony was subconsciously pursuing in Chasing It but which he could not articulate to Melfi. Thus the sudden change in gambling fortune on his Vegas trip is easily tied in Tony’s drug-altered psyche to a euphoric realization that he has conquered or symbolically killed his father, none of which Tony could appreciate without a vastly altered state of consciousness.
And that leads to why he went to Vegas in the first place. He asks that question out loud to the Vegas prostitute, Sonia, immediately before admitting that Christopher once mentioned taking peyote with her. Tony then confesses to having always wanted to try the drug.
Clearly, then, he didn’t just happen to pick Vegas and didn’t just happen to make contact with this girl. His subconscious was pushing him to that venue because he craved the enlightenment of a peyote experience. So while Tony’s real motives for the murder, and for his otherwise inexplicable jubilance afterward, were completely closed off to his conscious mind, somehow he sensed their existence and yearned to unlock and understand them. However his peyote revelations didn’t stop with simply understanding why he killed Chris.

“I Get It. I Get It!”

Tony’s desert epiphany is a bookend to his near-death coma experience and, I believe, can only be fully understood in relation to it. Yet exploring that relationship is a journey all unto itself, calling not only for consideration of the coma episodes and Kennedy and Heidi but the meaning of the cut to black that ends the series. While exploring the religious and spiritual underpinnings of those episodes is of even more weight and interest to me personally than the issue of Tony’s motives in killing Christopher, it deserves and demands its own, dedicated discussion. For now, I’d simply like to posit what I strongly believe Tony’s epiphany to have been with only minimal argumentation as to why I hold that belief.
The epiphany is presaged when Tony enters the casino on his peyote trip and notes that the roulette wheel is built on the same principle as the solar system. The ball spins round and round the center or “sun” of the wheel because of two delicately-balanced but largely opposing phenomena: the momentum of the ball (which, without the wheel, would carry the ball away in a straight line) and the centripetal force of the wheel (applied by the rim, which continuously pulls the ball towards the center even as the ball’s momentum continuously pulls it on a path perpendicular to the centripetal force.) The antagonism (or cooperation, if you prefer) of the forces gives rise to a unified system: an orbit.
If this sounds a bit like the Bell Labs scientist’s explanation of how two tornadoes are in fact just facets of one, unified system of wind, it’s likely no mere coincidence. As Hal Holbrook’s character argued, separateness is a mirage. The universe, and everything in it, is one big soup of molecules interacting in cause/effect fashion according to laws, making it one whole, not a bunch of discrete parts. “Everything is everything,” as the black rapper reduced it.
That was the philosophy that really made an impression on Tony in the days and weeks following his coma. The principles of quantum physics articulated by Holbrook’s character are likely as close as you can get to a scientific codification of Bhuddism and therefore reinforced much of what the Bhuddist monks conveyed to Tony in his coma. The monks laughed when Tony claimed he wasn’t Finnerty and explained that there really is no “you” and “me, that death would bring an obliteration of individuality. Separate consciousness – and the consciousness of separateness – is an illusion of the living.
So all this laid the philosophical groundwork for Tony’s Las Vegas trip. In that trip, Tony seeks out a girl with whom Chris had slept, then sleeps with her himself. He mentions having refrained from a longstanding desire to try peyote because he always felt the weight of his responsibilities, an implied contrast to Christopher, who always indulged in drugs despite his responsibilities. The idea that Tony was seeking to almost live life in Christopher’s skin in the Las Vegas portion of the episode was something several posters mentioned in first discussions after Kennedy and Heidi aired. Even the girl, Sonia, remarks how similar Tony and Chris are, a somewhat dubious observation that somehow offends Tony but which also helps define his impending epiphany.
That epiphany is spurred when the rising sun flares at him over the desert mountain vista. This recalls Tony’s earlier comparison of the roulette wheel to the solar system. It also resonates completely with the fact that Kevin Finnerty was a solar heating salesman from Kingman, Arizona, a town which, not coincidentally, lies 95 miles southeast of Las Vegas and shares the same desert landscape. Also not coincidental, IMO, is the fact that in the prior episode, Christopher spoke of the perks of joining witness protection and of “living large” in Arizona.
So I believe that, in that desert sunrise on the cusp of Arizona, in fulfillment of his identity as Kevin Finnerty, solar heating salesman, Tony saw his “son” – Christopher – “rise” and realized that, in murdering him days before, he (Tony) was really “rising” as a “son” against Johnny Boy. And in that linkage, he suddenly realized that “everything is [indeed] everything.” He is both Chris and Johnny Boy, both abused and misguided son and abusing, misguiding father. He is murdering uncle and would-be murdered nephew. He is both the mother that sees suffocation as mercy killing and the son who is suffocated. Christopher is both his son and his father. Johnny Boy is Coach Molinaro. “Kennedy” is “Heidi”. Opposites are really two sides of the same coin. In that fleeting moment of insight, Tony was truly feeling “one” with the universe.

The Second Coming

The episode following Kennedy and Heidi is titled The Second Coming after the Yeats poem that grips AJ in the English lit class he’s auditing. While the poem speaks to the bleakness of his depression and outlook on life at that particular time, there’s little doubt that – like everything of substantial weight in the Sopranos universe – it ultimately relates, first and foremost, to Tony. First referenced in the Cold Cuts therapy session dealing with pent-up rage where Tony’s deep shame from the cleaver incident is finally revealed, the poem seems the veritable inspiration for the storyline (as interpreted in this article) that culminates in Christopher’s murder:
The Second Coming By William Butler Yeats
Turning and turning in the widening gyre The falcon cannot hear the falconer; Things fall apart; the centre cannot hold; Mere anarchy is loosed upon the world, The blood-dimmed tide is loosed, and everywhere The ceremony of innocence is drowned; The best lack all conviction, while the worst Are full of passionate intensity.
Surely some revelation is at hand; Surely the Second Coming is at hand. The Second Coming! Hardly are those words out When a vast image out of Spiritus Mundi Troubles my sight; somewhere in sands of the desert A shape with lion body and the head of a man, A gaze blank and pitiless as the sun, Is moving its slow thighs, while all about it Reel shadows of indignant desert birds. The darkness drops again; but now I know That twenty centuries of stony sleep Were vexed to nightmare by a rocking cradle, And what rough beast, its hour come round at last, Slouches towards Bethlehem to be born?
The widening gyre, the orbit that breaks down when the center can no longer hold, is clearly a parallel to the decompensation of which Melfi warned, the point at which Tony’s defenses after Junior’s second murder attempt could no longer hold and the underlying pathological rage at his fathers would take over. True to the poem, a “blood-dimmed tide was loosed”, inspired by a perverse compassion for the “innocent”. While “the best” all mourned Christopher and thought his death a tragedy, Tony, “the worst”, was full of passionate intensity and could not understand why no one else saw the greater good in Christopher’s death.
The “revelation” occurs in a “waste of desert sand”, imagery easily compatible with Tony’s “I get it” moment in the Nevada/Arizona desert. The uniquely depraved look on his face as he suffocated Christopher is evoked by the line describing a “gaze as blank and pitiless as the sun”. “Twenty years of stony sleep” refers to the decades of denial Tony maintained, the defense mechanisms that kept him all his life from confronting and admitting that, in some very real ways, he hated his father. It’s a figurative sleep that was suggested literally in the noted fact that so many episodes in season 6B started with Tony in a deep sleep. Somnolence was suggested even in the choice of the song “Comfortably Numb” as soundtrack in the moments immediately preceding the crash, the moments right before the hour of the “rough beast” finally arrived. Even the incidentals are perfect allusions, as with the image of “stony sleep” being turned into a nightmare by a “rocking cradle”, or, in this case, by a car seat with a branch sticking through it.
I’m intrigued by the line describing the emerging beast as having “lion body”. It may mean absolutely nothing. But among the story points worth considering in relation to it are the tiger on the wall in Holsten’s and the enigmatic cat in Made In America.
More obscure is the fact that in Remember When, the single episode most explicitly dealing with the violent release of stifled paternal rage, Carter Chong described his grandfather as a “lion” and noted that his father owned “Grumman” stock. (Grumman manufactured a number of high-profile fighter military aircraft, most of them named for some kind of cat, e.g., Panther, Jaguar, Tomcat, Tigercat.) Carter was reviewing these facts to himself in the scene immediately preceding his vicious attack on Junior, suggesting that, in acting out on his stifled paternal hatred, he was adopting the predatory, aggressive characteristics of a wild cat. Notably, when Junior, the paternal surrogate who modeled this kind of aggressive behavior to Carter, was seen at the end of that episode bruised and literally defanged, his sunken mouth void of false teeth, he was stroking a harmless little housecat on his lap. Once a lion, the former mob boss was a lion no more.

Asbestos Dumping as a Metaphor for Tony’s Toxic Spill of Rage

Kennedy and Heidi opens with a controversy between Tony and Phil Leotardo over asbestos disposal. One of Tony’s contractors was removing asbestos from old buildings, while following none of the strict (and expensive) asbestos-handling laws regulating worker and public safety, and was seeking to dump completely uncontained truck-fulls at waste stations controlled by Phil. Phil’s guys were denying the trucks the right to dump. As a consequence, huge, openly-smoking asbestos mounds were building up at job sites.
After Christopher’s death, Tony was doing little to find a solution, skipping town to gamble, get laid, and get high and leaving the contractor high and dry. Finally, near the very end of the episode, the contractor dumps heaps of asbestos at dawn in an open marsh area resembling the New Jersey Meadowlands.
Asbestos is a naturally occurring mineral that gained widespread use in the 19th and 20th centuries as an ingredient in various building industry materials – including wall compounds, insulation, and roofing materials – primarily because of its extreme insulative properties and resistance to heat and fire. In the last 40 years, it’s become better-known for its cancer-causing and toxic effects on those mining and working with it in manufacturing, demolition/remodeling, or other “raw” environments.
Both the heat resistance and toxicity of asbestos make the shoddy removal/dumping storyline a compelling metaphor for Tony’s equally shoddy “dumping” in Kennedy and Heidi. The smoldering heat and flames from his hatred towards his father and uncle were contained beneath his consciousness by an insulating firewall of denial and repression. In essence, this denial and repression was Tony’s psychological asbestos, and it (more or less) contained the heat and fire within him for 47 years.
But it finally broke down, allowing the flames to rage and do damage and necessitating a messy disposal. Unfortunately the breakdown didn’t happen where it should have, in his therapist’s office as the result of honest introspection and dialog about little things like his uncle trying to kill him twice and his father indoctrinating him to murder at 22. That would have been the equivalent of careful, legally-compliant asbestos removal. Instead the breakdown occurred in a roadside ravine and the resulting “waste [in the] desert sand” was every bit as toxic as the smoking piles illegally dumped in the Meadowlands immediately before the desert epiphany and which we saw reprised in the very first shot of the following episode.
Think about that for a moment. Tony’s “I get it” moment was literally sandwiched between shots of noxious mounds of asbestos blowing in the New Jersey wind, a significant clue that some other kind of perversely cathartic disposal was in the middle of that sandwich.

The Orbit of the ‘Blue Comet’: Long Journey to Nowhere

It’s fair to ask: if the broad strokes of my interpretation are valid, what impact did the epiphany have on Tony going forward? After the drugs wore off, did he actually retain any specific understanding of his subconscious motives for killing Chris? Was he left only with the impression that he had enjoyed a very brief moment of enlightenment but without intellectual distillation of the enlightenment itself?
Because the insight was founded upon the secret that he had murdered Chris, even if Tony had retained it, he couldn’t overtly share it with anyone. Still, I lean toward the interpretation that the specifics (at least the ones I proffered) were lost to him when the altered state of consciousness ceased. When he tried to describe the magic of what he experienced in the desert to his crew, he could only come up with the most mundane, inadequate words: “The sun . . . came up.” They all looked at him like he was half retarded.
He was slightly more specific with Melfi, offering that he saw “for pretty certain” that this reality is not all there is. He couldn’t define the alternative but was still convinced there was “something else”.
He did speak in therapy of appreciating a balance and unity in opposites that he hadn’t appreciated before, a “ying” [sic] and “yang”. And he offered that “mothers are like buses . . . the vehicle that gets us here,” but that, once here, we are all on our own, individual journeys (mothers included.) So, to the extent his epiphany comported with what he revealed in therapy, it seems to have had little to do with fathers and with Christopher’s murder and more to do with letting go (finally) of some of his issues with his mother.
But perhaps the best clue to his residual state of understanding came when he indicated that some of what he thought he had grasped in the desert now eluded him. “You think you know, you think you learn something . . . like when I got shot,” he begins. Then, speaking specifically about the peyote experience, he reports that the insight gained is “kinda hard to describe. . . . You know, you have these thoughts, and you almost grab it . . . and then . . . ftt.” He flicks his fingers away from his chin as if to indicate “nothing”. So, to paraphrase Edna St. Vincent Millay, a fragment of what he knew remains, but, apparently, the best is lost.
It wouldn’t take long for all of it to be lost. By the time Tony sits with AJ’s female therapist in Made In America, “going about in pity” for himself because of who his mother was, he has come full circle, essentially back to where he was to start the series. Like a “blue comet”, his orbit was highly elliptical, if not erratic, and carried with it the potential of veering off into deep space or crashing into the sun. But despite killing his own nephew, having a near-death experience himself, and saving his son from an act of suicide, the orbit held. The sober breakthrough never came. The repudiation of his father and of his way of life never took hold in his consciousness. And so, by series’ end, we, like Tony, were exhausted from a long journey that ultimately took us nowhere.
Part 1
Part 2
Part 3
Part 4
Part 5
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